AUTOMATON's Shehzaan Abdulla explains why the oft-heard "Japan is no longer relevant to the video game industry" couldn't be further from the truth.
You know it reminds me of when that Square Enix rep expressed surprised that Bravely Default, a classic style JRPG, was actually what (some) people wanted. Something anyone should have been able to tell them. But consider that home consoles/handhelds aren't (relatively) as big a deal in Japan now because of the prevalence of smartphones. With that in mind I think it's disingenuous to say Japan is down and out simply because their priorities sensibly shifted to a part of the market most westerners aren't able to see. Especially when that market is huge and thriving. But that does bring me to another topic: that if a Japanese developer opts to go mobile it effectively means the game won't come to the west (thanks to the region segregation necessary in games which rely on socialising/community features). Rare exceptions like the Chaos Rings games notwithstanding.
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