Making a tactical action game set at sea isn't easy. Have you ever seen the sea? It's boring, just a big flat, blue pond with nothing on it. Which is why developer Wargaming's had to think carefully about how to liven up their naval warfare MMO World of Warships.
"One of the reasons why the game has taken so long in development is actually balancing that - it's incredibly complex, because the sea is an open space," Wargaming's head of publishing Mike Federov told Strategy Informer in a recent interview.