"With The Witcher 3 we knew that we would have to reach a wider audience," Gilewski told VG247 in a recent interview. "We needed to be on the new consoles and in particular the PS4, because a lot of people are attracted to them."
"It's only with the next-gen consoles that we can do much more," Gilewski added later when explaining how the new-gen tech was allowing the studio to broaden their horizons with regards to Wild Hunt.
"Open-world was something we've always wanted to do and we believed that was the missing element for this story. To make it truly immersive we had to let people explore it their way. We always wanted this but we couldn't because of technical limitations and because of the experience and size of the team."