"Styx: Master of Shadows, from Cyanide Studio, feels at odds with itself. It’s a stealth game that tries to court two different schools of stealth design: the modern open-ended approach and the classic rigidness of trial and error. For a while, it strikes a fine balance between the two, giving you plenty of room to play around and experiment without fear of an instant game over. But as the game goes on, that balance shits in favor of strict level design, all but abandoning the freedom offered in Styx’s early hours. In doing so, Styx doesn’t attain mastery of stealth so much as mere competency."