Gaming Target reports:
''After spending many days playing and re-playing my way through Metal Gear Solid 4, I think I'm finally ready to do some discussing about the game. Without a doubt the series has come a long way in terms of the game's aesthetics and gameplay, but if there is one thing you can always count on from the series, it's the insane plot filled to the brim with the equally insane bad guys and that dash of hokey dialogue. Of course, you also have to remember that the entire idea of the series comes from one man's love of cult films like Escape from New York, a movie that is a cult film classic that too is filled with hokey dialogue. "You are the duke of New York! You are A-number one!" a terrified Donald Pleasence was forced to call Issac Hayes.
A few thousand or so people around the net have speculated that MGS 4's story raises the bar in terms how a story can be told in videogames. Sadly, I can't agree with them. The bar for storyline was raised back when Metal Gear Solid was first released and since then few games have come close to reaching that bar, some of them even hit it with strides but failed to move past it. To me, the Metal Gear Solid games always seemed to match each other and never go beyond one another keeping a sort of balance between them. Despite the offering of real world themes such as the privatization of the military and the psychological stress of war, the game never really embellishes those things. Shawn Elliot, in a post on his blog, asked what about these issues is the game making us think about? The answer in short is not much, instead of giving us something to think about, it offers up the conversation piece and never goes into further detail.''