"Although I enjoyed the idea and aesthetic behind Heavy Bullets, I couldn’t find myself getting excited to start the next run every time I died. Difficulties aside, for a simple game with such little forgiveness, I felt it needed to be a bit tighter. For example, enemies would sometimes go straight through a corner or a wall to attack me, which was obviously not intended.
I liked that the levels and enemies were randomly generated, but I found there was still something left to be desired. Perhaps the game could have benefited from more enemies, events, discoveries, or more unique items. The neon charm was always a pleasure to play through, but overall I felt Heavy Bullets wore thin over time. If you’re a huge fan of rogue-like dungeon crawlers it’s worth a shot, but not six bullets."