How did Sony do? What went right, and what went wrong? An in-depth analysis.
We've been through two E3s filled with promises, a summer powered by anticipation, and an autumn fueled by hype, doubts, claims, and revelations. But now that Sony's PlayStation 3 has launched in North America and Japan, how did the console really turn out? Was the wait truly worth it? Does the PlayStation 3 take gaming to a level not attainable by the Wii or the Xbox 360?
Obviously, it's far too early to answer those questions responsibly. How valuable any one of these systems ultimately become can't and won't be answered for years. But what we can comment on is the PlayStation 3 launch itself. We can evaluate the system's potential, its current software library, its online capabilities, and the overall marketing behind the machine. In other words, we can tell you what we think.
And by "we" I mean "me," Jeremy Dunham, editor-in-chief of the IGN PlayStation Team and someone who has been watching this whole thing unfold since day one. Let it be said that my opinions and evaluation of the PS3 and its launch don't necessarily reflect those of the rest of my team (or the IGN staff) -- this is just how I see it, so don't freak out on everybody if you disagree (direct that anger this way instead).
Anyhow, now that the disclaimer is out of the way, let's talk about how this article works. Highlighted below is my breakdown of the PS3 and its hardware, its first and third party software, and a number of other factors that have all been graded on a 10 point scale. At the end of it, I'll put it all together and we'll see what happens from there. In any event, enough of the setup... it's time for one man's opinion.