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Destiny – The Thin Line Between Boredom and Immersion

GamingLives' Editor has an epiphany and realised that even though he feels compelled to play Destiny as often as possible, he's never actually doing anything of worth and that it may actually be a pretty boring game. Yet he still obsesses over it.

"I had become immersed in something with no substance and no real reason to continue playing, beyond watching the number alongside my name increase every now and again. Yet there I was last night, for several hours, grinding away as usual."

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Jdoki1081d ago

"GamingLives' Editor has an epiphany and realised that even though he feels compelled to play Destiny as often as possible, he's never actually doing anything of worth and that it may actually be a pretty boring game. Yet he still obsesses over it."

Then Destiny has done it's job of being more MMORPG than any other FPS game to date.

The tiny incremental gains from Raiding and collecting 'marks / tokens / things' to increase reputation in WoW and other MMORPG games is exactly what keeps people hooked and subscribing.

gaminglives1081d ago

See, I've never actually played an MMO and even though Bungie claim that Destiny isn't an MMO... it feels like this IS what an MMO would play like. Are you an MMO player yourself? Does the obsession with stats ever end??

Don't get me wrong... as much as I hate that I'm not actually doing anything of worth, I genuinely look forward to playing it even though it is, at its core, pretty boring! ~M

Jdoki1081d ago (Edited 1081d ago )

Yes, I've played many many MMORPG's over the years. And the end game of Destiny is exactly like the end game for almost every one of them.

The obsession with grinding particular mobs to maximise reputation gains is ridiculous (WoW has gone through a few iterations of this to try and improve the grind), just to unlock some particular loot (or maybe just some 'bling' to show off your character)

The running and re-running of the same 'Dungeons' / Raids to get particular sets of armour that may only give the tiniest of improved stats, and the tiniest chance of dropping from an enemy, but allow significant bragging rights if found, is insane

Destiny has that. And as soon as they implement their equivalent of an in-game Guild (which must be coming) with full text or voice chat it'll only get worse / better as Guilds start to coordinate their Raids. And as Bungie add more weekly / monthly repeat content - it'll only get MORE like traditional MMORPG's.

The difference between Destiny and WoW is purely one of real-time vs timed actions in combat (although Destiny does have an element of that), and 3rd person vs 1st. Nothing more really.

I completely understand when people say they think Destiny is boring, and also when people say they are addicted and don't know why - both sides are right!

What's interesting though, is that most MMORPG's are starting to realise that the traditional end-game is not holding players long enough and they want more variety in things to do - so I wonder how long it'll take Bungie to realise this too. And I'm not sure the end-game grind is something most FPS players are used to or want.

However, if you look at vanilla WoW from 10 years ago, and look where it is now, that should give massive hope and comfort to the players of Destiny. If Bungie continue to follow the MMORPG model, but start to gain ambition and confidence to put their own spin on it - I'm positive Destiny will become a phenomenally good game - rather than a fun addictive grind-fest with an intriguing but poorly told story.