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Racial Diversity Gaming Hour 36: PS4 parity vs. #PS4noparity

RDGH 36 is here, and due to a scheduling issue, host Glenn Gordon takes the reins solo this week but never fear: there's plenty interesting stuff to talk about, and we'd love for you to join the conversation on Twitter @TheRDGH.

Some people are upset at DRIVECLUB's new media quote trailer, where VG24/7 was quoted saying, "PS4's Forza Killer." PlayStation 4 has a huge new bundle coming out in Europe, and Vita has a new update available now that (finally) enables themes. Xbox One has a new one for October to add something seriously useful to one of its proudest features, Snap. Xbox One has launched in China--and people were lining up to get their hands on it. No, we're not kidding. Microsoft has been doing well in the UK as well, passing PS4 sales for a week. Microsoft is also working on something amazing called RoomAlive.

Ubisoft is tripping up this week, having announced that both PS4 and Xbox One will run Assassin's Creed: Unity at a 900p resolution with a frame rate of 30 only because Ubisoft held one console back to "avoid all the debates and stuff." The gaming world is outraged. Not only that, but upcoming open-world racer The Crew, also by Ubisoft, has been delayed--but only a couple weeks.

All this and much more comprises a rather packed episode of RDGH. Follow us on Twitter, subscribe on iTunes (and wherever else you find us), enjoy, and don't be a racist.

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Eonjay1162d ago

Look about that... I don't blame Microsoft or our Xbox brothers.

DougLord1162d ago

"both PS4 and Xbox One will run Assassin's Creed: Unity at a 900p resolution with a frame rate of 30 only because Ubisoft held one console back to "avoid all the debates and stuff."

They did not say that. Only Sony trolls think they said that. What they actually said was that the CPU in the PS4 and Xbone was a POS. Roughly half as fast as a modern Intel CPU.

TotallyNotGlenn1162d ago

"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance.

Yes, they did say that.

Death1162d ago

Locked at 900p and 30fps. Where did they say one was at 1080p and they moved it to 900p? For all we know both were at 900p and one was locked at 30fps and one was able to go up to 40fps. The assumption PS4 gamers are making is their version being 1080p with 30fps or better. Ubi never said that or even gave a hint that was the case. They didn't even say which console had the advantage before being locked.

Hell, Ubi never said either was capable of 1080p native, they cited the CPU as the limiting factor creating the need to lock them both at 900p/30fps.

MysticStrummer1162d ago

@Death - You really think if the resolution wasn't also being held back that they would have mentioned it at all? They would have just mentioned the fps if that was the only place parity needed to be applied. They were trying to avoid the whole discussion in the first place, so why would they throw extra fuel on the fire?

TotallyNotGlenn1162d ago

Death: "We decided to lock them" is the key. They didn't say that one was at 1080p, no, but what they said here was that they didn't try for 1080p on either system because one couldn't get there.

Gaming247allday1162d ago

Media spins these comments and takes them out of context, that's the quote they ran with, the developer went on to explain why the Game ran at the resolution it does but many are to ignorant to believe it, they just eat what the media spoon feeds them while they profit off all the clicks and arguing going on, pages being reloaded by the second when these fanboys debate

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