Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over the differences in performance.
didn't they say there were targeting 1080/60 on both? Or am I making that up?
That's lame, just because one of the versions can't make it to 1080p, that doesn't mean that the other version shouldn't
To be fair, we don't know that. We havent had many all next gen (current gen) games yet. Even Sony's The Order isnt 1080p and thats an exclusive.
Welp, I'm buying it used. As much as I want to play the game, I'm not supporting Ubisoft for not taking full advantage of my platform's capabilities. It's just a cowardly cop-out by Ubisoft. EDIT: For the downvoters, Ubisoft intentionally went for parity because they were scared about discussions in performance between versions. That's something I can't support. EDIT: It's in the article you guys "Ubisoft locked both versions at the same spec 'to avoid all the debates and stuff." If that isn't a smoking gun, I don't know what is.
@Dudebro (what a fitting username) Do you even know why The Order runs at the resolution that it does? Besides, by now we know that the PS4 doesn't have as many issues as the One to get to 1080p, nice try though. @Death below Would you buy a sports car if the manufacturer lowers the horsepower because the competitor's car is not as fast?
@Tom - "Welp, I'm buying it used. As much as I want to play the game, I'm not supporting Ubisoft for not taking full advantage of my platform's capabilities. It's just a cowardly cop-out by Ubisoft." That is a RIDICULOUS stance to take on this matter, honestly WTF!?
@DeathoftheFanBoy I think it's fine. intentionally holding back a platform because they're scared of a little pushback seems (just a little) asinine to me. The fact that they had the stone to even go out and explicitly state this was the reason makes it even worse. You should explain why you think my opinion is ridiculous.
@DudeBro90 While I don't particularly care as long as both versions are comparable, it really wouldn't make sense for the frame rate and resolution to be identical unless it was done intentionally. No one is denying that the PlayStation 4 has more horsepower than the XBOX One. I'm pretty sure Ubisoft was intentionally aiming for parity. This is okay in my book, as long as no version suffers. Not ideal...but okay.
Disgraceful that the PS4 is holding back the X1 version. I am going to buy a copy that has been resold at least 20 times now! There ya go. Another day at N4G towers. Edit, some people need to wiki wiki, then wiki 'sarcasm'
Microsoft ruining gaming once again Ubisoft are cowards why gimp the ps4 version to avoid debates,create the game for each platform and their strengths I hope this parity crap doesn't become the norm over the course of this gen
According to the article it is the CPU that is bottlenecking the game. The Xbox One's CPU is faster and uses much more suitable CPU DDR3. If anything, the PS4 is the weak link if the CPU is what is holding AC back.
dat console parity
How do you get so many bubbles making such obvious stealth troll statements? You didn't even stop here you are even more plainly spouting nonsense further down the thread and inciting arguments based on pure speculation.
@Death Yeah, that's why Black Flag played at 1080p on the PS4 and 900p on the One
Hilarious how parity in a game suddenly means the game was gimped. Despite ubisoft releasing multiple titles with better performance on PS4. Reminds me so much of last gen. When games had lower res/framerate on PS3 devs were "lazy" and "don't deserve my money." ... lame.
@Death "If anything, the PS4 is the weak link" Bruh you funny as hell.
@Dudebro The Order 1886 is at 1080p 30fps with that high motion captured visual fidelity with no pre rendered cutscene http://www.vg247.com/2014/0... http://www.cinemablend.com/... http://www.gamespot.com/art... http://tay.kotaku.com/why-t... http://www.geek.com/games/p... Sunset Overdrive is 900p 30fps and is an Xbox One exclusive and its graphics are more bright coloured like Ratchet and Clank than pushing for realism @Death Faster CPU does not mean more powerful, The PS4 CPU is powerful and please dont even go there when you clearly know the PS4 is easier to develop for and achieves more 1080p and 60fps games than the Xbox One
Hey the article says that if they were just running graphics they could push 100fps. The problem is the lack of CPU resource for the AI. Sooooooo if the AI was running on Azure, the Xbox version would be running at 100frames per second. Confirmed by Ubisoft. Boooo platform parity hisssssssss. Edit: Yes, I'm being a bit antogonistic there. I know the 100fps figure was pulled fresh out of his ass. But it is interesting to see that the AI is so problematic, given that it really could potentially be offloaded from the CPU.
They clearly don't give a shit about gamers! They should get the most out of both consoles and not just compromising that both versions look the same! Ubisoft is getting really close to EA standards...
[email protected] To be fair, we don't know that. We havent had many all next gen (current gen) games yet. Even Sony's The Order isnt 1080p and thats an exclusive. Have you seen the graphics on The Odrer 1886 they destroy AC unity. Ubisoft did the same thing with a AC black flag last year. They did a a day one patch last year to increase the resolution on PS4. This is bullsh#t . All these publishers don't want to offend any fanboys. So they aim for parity. Just like Destiny did you tell me that the PS4 version could not run 1080P 60fps cut it out. Ubisoft will do the same thing with The PS4 version of The Division gimp it down to the x1 version so they don't offend the xbonefanboys. Everybody knows that the PS4 has 50 % more GPU cores than X1. People are buying x1 because it's the most powerful console . No they buy X1 because the prefer the Xbox brand , xbox live gold or x1 exclusives games. [email protected] Yes the x1 CPU has been up clocked . But the PS4 CPU has been benchmark faster than X1 CPU even with the x1 up clock. The Xbox One has a 3 huge OS Meanwhile the PS4 has one smaller OS. GAMING BLEND PS4's CPU Is More Powerful Than Xbox One's CPU, According To Benchmark Test AUTHOR: WILLIAM USHER PS4's CPU Is More Powerful Than Xbox One's CPU, According To Benchmark Test image Oh, the Xbox fanboys won't like this tidbit one bit... not one bit at all. However, the bits and bytes are what matter most in benchmarks and how well specific hardware components can crunch those bits and bytes. It turns out that in a benchmark test for size allocation and compression, the PS4's CPU is faster than the Xbox One. Gaming Bolt rolled out the news a short while ago, noting that Allegorithmic's Substance Engine was the software core of the benchmark, allowing them to test the CPU processing and data management speeds and as the chart showcases below... the numbers don't lie. According to Gaming Bolt, the PS4's CPU can process or generate textures at 14 megabytes per second. The Xbox One's CPU can do 12 megabytes per second and, just for reference, the Intel i7 can do 26 megabytes per second.
You are really gullible if you think Sony would be ok with that -_- IT'S COMING TO PC, NO SUCH THING AS PARITY! Tired of hearing about that crap!
Edit: Oops never mind
@xHeavYx we're talking about AC Unity here, a different game...It's not because it's the same series/studio that all the games will have the same...stuff or whatever you talking about. The article clearly said that they are CPU-bound, not GPU. If they divided some processes into the GPU, PS4 would be able to run with no problem, but do this just to satisfy one of the consoles is just too much. It's a fact that PS4's CPU isn't that strong in contrast to their GPU/unified ram. Deal with it.
Okay having read the article, did the devs really cap the resolution to avoid arguments?? Something doesn't sound right. Why didn't they off-load those Ai calculations to the cloud? So, PS4 version holds back the Xbox One?! *gasps*
in case anyone hasn't actually read the article yet "We decided to lock them at the same specs to avoid all the debates and stuff" Pretty safe to say its parity issue.
Honestly I think if they spent their time on it they could of gotten the PS4 version to 1080...as for FPS I'm not sure but this sure does look like a "We want both consoles to be equal...by dumbing one down" to please MS
Ubi stated they were trying to make a game with much better AI, not a prettier game. Black Flag benefitted from a better GPU, but Unity doesn't. Comparing the two is irrelevant since the developer stated the new games direction changed. You can't make a game smarter with a faster GPU. Both consoles share the same APU architecture, but one focuses more on graphics and the other on processing. You are smart enough to know that CPU's are very linear which is why they use DDR memory. The "G" in GDDR stands for graphics. GPU's benefit from the multiple pipelines that GDDR allows which is why it is used on GPU's and not CPU's. The same thing that gives the PS4 the edge in graphics is also it's achilles heal for standard CPU functions. The Xbox One's stronger CPU functions aided by DDR memory make AI, snapping and running multiple apps possible, but graphics are much more difficult. You can't improve one function without hurting the other on an APU. Microsoft's solution was eSram which we all know is not as easy to work with compared to straight up GDDR. Both consoles have their strengths and weaknesses.
@TomShoe So you want to play the game Ubisoft is making, so your idea is to not support them financially. Awesome. Just Awesome. To everyone else complaining that they didn't take advantage of PS4 power, how do you know they didn't use the power in other ways? Maybe the SSAO is rendered at half resolution on Xbox and full resolution on PS4, maybe they do an additional pass on their anti-aliasing, maybe their screen space reflection uses a few additional samples. Just because they didn't use the power for higher resolution doesn't mean they didn't use the power at all.
Disagree there, explanation by the Producer states the GPU's are powerful but the CPU's being the bottleneck. Xbox One proven is capable of running 1080p but it seem's more to do with the Time, budget and dev constraints as it is out of both the difficult console.
This game is being market has a Xbone game. So it's being downgraded on both PS4 to match the Xbone.
Soooooooo MS buys Exclusive content for ACunity and Markets it only on Xone then boom both version of the game run at 900p/30fps But that's not my business http://www.korkedbats.com/w...
This is the problem with some people. We all know the ps4 is more powerful but you don't even know why they have it at 900p... Maybe they could have put it at 1080p on both or even just the ps4, but they probably would have to sacrifice something in order to do it. How would you know if they put the ps4 at 900p just because the x1 couldn't (presumably)? Most developers put ps4 games at 1080p even if the x1 can't..
I think there are possibly 2 limitations being referenced in the different quotes. Resolution is not taxing on the CPU, so the 900p restriction is probably the Xbox holding back the PS4. But the frame rate is very CPU dependent. The 30fps is a result of the weak CPUs, and I wouldn't say that is a fault of one console over the other.
@jcole Read the article, they say why they lock both versions at 1080p
as someone who is friends with tons of devs on top of knowing and working directly with tons more, they would never do that. they want each version to be the best it can be. the only time a version holds another version down is when a last gen title is involved and they have to share assets... or... if one version can't hang the other version gets a round of reduction... reducing polys, downgrading texture etc.. the actual resolution output is not hard to set. in fact its simple to change the resolution if the assets are high quality enough. there is no reason the ps4 version wouldn't run at 1080p because of another console. there would be a reason it wouldn't run at 1080p if it wasn't hitting performance benchmarks though. ubisoft has actually demonstrated this with titles being different resolutions on the consoles
@Death Yh sure oh the while we are at it. The XB1's GPU is also faster (PS4)800Mhz vs 853Mhz. Yh means XB1 is faster!! /s Don't why you keep spreading this fud. We have a benchmark that shows PS4 CPu has better performance - http://gamingbolt.com/subst... We have a Dev(on neogaf) confirming it - http://www.neogaf.com/forum... Also later confirming PS4 is overall more powerful - http://www.neogaf.com/forum... If you don't want to believe anonymous dev metro dev says similar things - Digital Foundry: DirectX 11 vs GNMX vs GNM - what's your take on the strengths and weakness of the APIs available to developers with Xbox One and PlayStation 4? Closer to launch there were some complaints about XO driver performance and CPU overhead on GNMX. Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result. Digital Foundry: Xbox One's lower compute unit count, memory bandwidth and ESRAM issues are well documented. Resolution differences in multi-platform games are commonplace and in some titles we're even looking at 720p vs 1080p. What's your take on the differences between Xbox One and PlayStation 4? Oles Shishkovstov: Well, you kind of answered your own question - PS4 is just a bit more powerful. You forgot to mention the ROP count, it's important too - and let's not forget that both CPU and GPU share bandwidth to DRAM [on both consoles]. I've seen a lot of cases while profiling Xbox One when the GPU could perform fast enough but only when the CPU is basically idle. Unfortunately I've even seen the other way round, when the CPU does perform as expected but only under idle GPU, even if it (the CPU) is supposed to get prioritised memory access. That is why Microsoft's decision to boost the clocks just before the launch was a sensible thing to do with the design set in stone. http://www.eurogamer.net/ar...
that is just incompetent as hell from ubisoft good. only 2 ps4 games that run at 900p/30fps and theyre both from ubisoft. and yes i see the GLARING XBOX ONE previews as i write this with mordor turning out excellent and unity being so co-op focused , im only looking for excuses to save money. thanks.ive a lot of good stuff to buy, dont need another yearly cash in i hope this game bombs.
@darthkai Hit the nail on the head. At the end of the day, Ubisoft's #1 concern is getting your $60. I can't think of a better statement to a company that we don't like what they're doing than by hitting them where it hurts most: in their wallets.
Lol.. Heavy, you better cut that out man. Thats BS logic. Theres plenty of games that run on higher res on PS4 and lower on XB1. Its not the end of world if PS4 cant do 1080p all the time.
@Death: Tell me you didn't just try to say that the PS4 is holding back the game's potential. Please tell me you're not that delusional a fanboy.
I didn't want to buy it anyway, don't forget that - Watch Dogs had been delayed and it turned out disappointing - AC Unity has been delayed as well, possibly for quality reasons as well - They were targeting 1080p/60fps a few months ago, 900p/30fps is a joke Just buy Shadow Of Mordor, it does combat&stealth better than any Assasin's Creed game anyway.
Luckily I am getting the PC version..don't want to get involve with the console "Oh, your console is holding my colsone from archiving greatness and other BS" discussion here. Should Be a great game regardless of the console you own.
In Ubisoft we "NEVER" trust !
Ubisoft are so stupid. How can they not realise that aiming for parity takes the argument away from which console has the better version...and just makes it about the fact they look the same. People are going to regardless. Either way, I won't be buying this game until I can get it cheap, used. I won't be supporting such blatant acts of parity. No thanks. I want devs to get the most out of each of my consoles.
"Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over the differences in performance." And people really think its the ps4 holding the x1 back.....lmao. the quotes right there......the weaker console is forcing parity....ubis sales will suffer if the knowledge of this spreads to the knowledgeable because they may deem the practice unjust.
http://www.cinemablend.com/... I think you might want to rethink that CPU comment, Death.
Once I saw what the game was doing technically I was almost certain that both console versions would run at 30fps. I also suspected that both versions would run at below 1080p resolution, although I thought the PS4 version would probably run at a bit higher resolution, so that part is a little surprising. In any case, it sounds like the CPU is the bottleneck here. "it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance. "Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. "We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second." Since both consoles have very similar CPUs it makes sense that they would perform similarly if they are CPU bound. This also tells me that the PC version is going to be demanding and limited by CPU performance. So we better have a good processor if we want to run this game at fast framerates. I think upset PS4 owners should remember that although the framerate and resolution are the same between the PS4 and XB1 versions it doesn't mean that the PS4 version won't have certain other graphical advantages due to the more powerful GPU.
@death Thats what gpu compute is for
Well one point that everyone is overlooking is that it might be a better game at 900p vs 1080p. Seriously both consoles have limits and if you aim for 1080p 60fps above all else you may find that you have to sacrifice, content, features and overall scope of your game. The question becomes is the game better off so we can put 1080p on it or is there other things we had in mind but can only do it if we go with 900p. Don't get me wrong 1080p is great but ONLY IF IT FITS THE SCOPE/TYPE OF GAME THE DEVS WANT TO CREATE. Ironically a certain 900p game still looks miles better than all these holy grail next gen 1080p games. Even more ironic is we've seen evidence that without actual bench test even most hardcore gamers here can't tell the difference until they are TOLL which is which.
Once again, resolution is more important than actual gameplay. @Heavy "Besides, by now we know that the PS4 doesn't have as many issues as the One to get to 1080p, nice try though." It doesn't have many issues but that doesn't mean that EVERY game for PS4 will run at 1080p and 60fps together, because they haven't. And I can't believe some of the comments I'm reading. People aren't going to buy a game because Ubi is going for parity? This is what matters to some of these gamers here now? And it the article it says they were bound by the CPU. Just because the PS4 CPU is supposedly stronger than the X1 doesn't mean it could still handle what Unity was going for. Like other articles the PS4 architecture is still outdated compared to what's current. Unbelievable, when I read comments like that I shake my head. None of you can tell the difference between 900p and 1080p and Shadows of Mordor proved that as everyone stayed out of those articles because know one knew for certain what each resolution was running at. This also proves that you guys care to argue more about parity and resolution but not about actual gameplay, design and things that actually matter. And this is why mediocre and half finished games (the likes Destiny) gets shoved on us gamers because these big wigs know that all we care about is how pretty something looks.
@Dudebro90 "Even Sony's The Order isnt 1080p and thats an exclusive." Technically it is 1080p in the same manner that a Blu Ray is 1080p.
Keep on dreaming that it's all because of xbox one. KZ multiplayer ran at close to 720p and looked worse than destiny. Both consoles are capable of 1080p and 60fps (then again, halo 2 anniversary looks better than destiny and is running 1080p 60 fps) All depends on engine and talents that worked on the game. Once more, stop dreaming that if not XO ps4 would be outputing 4k in gazillion fps. Exclusives didn't show it.
Sony is in a really good position right now too complain and not take this parity bullshit from ubisoft because if Sony chooses not to release this game on the ps4, do you realize how much sales loss ubisoft will have?? It would effect them financially more than it would Sony seeing how there is gonna be a lot of other/ and better game options out there. Everyone can clearly see by now( except for the blind xbone fanboys) that the PS4 is more than capable of outputting 1080p/ 30fps games, so when parity crap like this happens, you know for a FACT that the ps4 version got dumb down.... Very disappointed in ubisoft.
So if you read the article vs cherry picking quotes the PS4 is actually the reason or at least more so than the XB1. I knew this game would be gimped by PS4 but I thought it would be a cloud compute thing as that was my assumption after the game was shown. CPU all the same with the gimping. UBI allowing MSFT to market this tells you the game was built around XB1's advantages(massive amount of smart AI on screen) and then scaled to PS4's cpu. When DX12 comes(work will be shared equally with all 8 cores vs 1) this is when you will see XB1 pull away with more complex games that are doing more next-gen stuff(bigger worlds with many smart AI, more on screen, complex social features, better physics(will make Forza Horizon 2 look like warm-ups)
They said they decided to keep both at 900p to avoid debates. No publisher deserves money for parity. Ubisoft can shove it, this is just pathetic. Thanks for once again ruining gaming, Microsoft. You have no business in the industry, you're garbage.
Well then im not buying it, nice going Ubisoft. WD looked low res enough at 900p not supporting that crap again.
@Septic What are you on about? Azure isn't free for devs outside development. So if servers were to be used both would use them. http://www.neogaf.com/forum... Even if you don't believe this dev there are still no signs pointing to devs using dedicated servers on one console and not the other. I mean you only have to look back at Cod:Ghosts, Watch dogs which were said to use azure both ended out not using it. http://www.nowgamer.com/nex... http://www.eurogamer.net/ar... Also there are other graphical features they could have capped to achieve parity apart from resolution if PS4 version could achieve 1080p but that's unknown. Why is it unbelievable? Before they appease to gamers they have to do so the MS the platform holder they want their game on.
Amazing ...just Amazing, Ubisoft that's why everyone love you this show that you are one of the few developers who push consoles to their limit /s
Lets be straight here, if they can run it at 900p 30fps on XBO they can definitely run it at a higher res on PS4. Ubi is been lazy IMO.
@Kayant ¬¬ I was joking...
@death" yup PS4 is weak link... that's why the last one was 1080p on PS4, and 900p on xbone... try harder next time.
I wondered how many comments in it would be until someone cried "gimped" congratulations!
@marcofdeath is this a different account? are you also @Death IDK if you expected people to take your comments seriously but... I don't think they are. For one thing The Order isn't even out yet, but you speak like you've play through the whole game. Secondly, you did the same thing for DiveClub, a game that's not even out yet. Geez, do you realize how crazy and biase your comment makes you sound? no one will ever take your opinion seriously.
@system - "as someone who is friends with tons of devs on top of knowing and working directly with tons more, they would never do that." You (and several others who went into auto defense mode) should read the article and see that the devs admitted doing that. @andrewer "The article clearly said that they are CPU-bound, not GPU… It's a fact that PS4's CPU isn't that strong" Compared to what? PS4's CPU beat XB1's in benchmark testing.
@xHeavYyx, The Order of Fog 1886 isn't 1080p or 60fps & it's PS4 Exclusive. Drive Club has ONLY 50 cars & 1 Feature:Clubs. And ONLY runs 30fps. This has to do with AI; and we all know how friggin STUPID the AI is in Killzone:Shadow Fall, Knack, & Infamous Second Son. So hold your horses when it comes to throwing stones living in that glass PS4 House, you may break something! Meanwhile, Forza Motorsport 5 1080p 60fps. Forza Horizon 2 1080p 30fps With Weather at launch, Over 200 Cars, and Several Game Features/with "Clubs" that can have 1000+Members. That's better than the "ONLY 6" Members offered by Drive Club! Also, Halo Master Chief Collection 1080p 60fps. Never dropping a single frame/ unlike TLOU with its dipping frame rate: Digital Foundry.
As an Xbox One gamer, I couldn't care less if the PS4 version was 1080p 60fps. Actually I'd prefer it. PS4 can do 1080/60 arguments are getting tired, and I pretty much ignore any article or comment that mentions it. But now Ubisoft has opened up a whole new can of worms about the Xbox One holding the PS4 back, which we kind of guessed, but now its confirmed. Think I might stay away from N4G for a few months till this dies down.
How do we know that the other version could go? Please give me a legitimate answer? Are you that blind ps fanatics?
PC games are held back by the PS4/XB1. Do you see them complaining? Nope.
That's a pretty silly comment to make. Ubi isn't going to lower the ps4 resolution to match the x1/ never gonna happen. What is happening is we are seeing a cross gen engine not fully optimized for these consoles trying yo do more than it was ever designed to do and until ubi makes a new engine specific to new hardware nonsense like this will continue to happen. We know both consoles are capable of better visuals than unity so don't blame the hardware blame the developer.