Is RoomAlive Usable For Consumers

For anybody that hasn’t heard, Microsoft have just shown off the second iteration of the IllumiRoom demo. The first being the projected screen overlay that used an Xbox and a projector to show extra gameplay footage outside of the borders of your TV.

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Ghost_of_Tsushima1168d ago (Edited 1168d ago )

Yea sure let's set about 4 projectors, couple of Kinects, and a Xbox One. That'll be what couple of grand at least? Honestly illumiroom looked far more promising and consumer friendly.

abradley1167d ago

True, though to be honest it was difficult to see exactly how much the original prototype would have added to a gameplay experience.

And asking people to buy a projector for a small benefit would have been a little cheeky. This however seems ridiculous.

It's a rich boys toy!

One_Eyed_Wizard1167d ago

Yeah it's definitely not something a lot of people will buy into. It's impressive though.

DigitalRaptor1167d ago (Edited 1167d ago )

Virtual reality is far more immersive and cost-effective than AR stuff like this. It will never be as convincing as VR experiences can be, either.

The whole "your room is alive" thing is novel, but sounds like a glorified version of something that is fun every so often rather than on a daily basis, like Laser Tag. The price of this setup alone means that whilst it's useable, it's not really a practical, consumer-friendly product.

abradley1167d ago

I think MS want to do something different from VR and are still experimenting. I agree with you though, some AR stuff can look cool but not perform in the longer run, VR just looks amazing and from peoples experience, it sounds like it really could change the face of gaming.

Rob Hornecker1167d ago

Why do I get the feeling that this is all smoke and mirrors? As you guys above said " it would NOT be cost effective"! Not to mention that this is starting to look like what MILO was for the 360/kinect and never make it out to consumers.

abradley1167d ago

That's all we need, another MILO.

Your right though, which is why I asked why MS might be doing this. Surely this, as it is, couldn't be sold as a product to consumers, so are they just messing around for fun or do they have certain goals to reach. They might be using this as a stumbling block for something else.

Fishy Fingers1167d ago (Edited 1167d ago )

It's R&D, it's not close to being consumer viable at this point. Nor is it meant to be.

But really, how many people have daydreamed about the possibility of Star Treks holodeck? This could be the first step.

abradley1166d ago (Edited 1166d ago )

Yeah, who wouldn't want a Holodeck in their house! But unless the tech can be heavily simplified to set up and the cost brought to under the £1000 mark, which may still to be too much for some, this will not sell well.

It's definitely an R&D project, I'm just wondering what MS might be hinting at with it. Do you think they'd be the first to do a real holodeck design, maybe the next xbox?

THC CELL1167d ago

Whiles it's a good idea they need to get rif of the shadows.vr has no shadow and alot smaller set up

Immorals1167d ago

Then again, vr is highly antisocial, and it's not good if you have friends over. This would be great for watching films

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