"Roundabout's taken more from Kuru Kuru Kururin than its central spindizzy mechanic. Both cast you as endlessly rotating sticks, in essence, trying to navigate increasingly complex mazes without wiping out on the walls. And both also seem to share a delight in physicality, a belief in being things as much as video games. Roundabout's cityscape feels more like a shove ha'penny board or a marble run than a digital playground: you can almost touch the wood, the tin, the plastic, the cardboard. It all comes down to craftsmanship. The ideas are simple, but the sheer tactile loveliness of the implementation serves to elevate everything."