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Exile Saga Teaches Old RPGs New Tricks

Marcus Estrada writes: "This title casts aside a few RPG tropes right off the bat. First, there are no random battles. You'll always see enemies on the field and will either fight or sneak past them. When in battle there is also an active fighting system (which means no turn-based battles). As such it seems that Exile Saga is less Final Fantasy traditional and more along the lines of Y's. This is pretty neat since it seems a fair bit of modern indie RPGs usually gravitate toward highly traditional JRPG stylings. You can tell the inspiration is still there, but represented in a different form with this game."

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