Digital Foundry test the frame-rate of Forza Horizon 2.
Spectacular Well done PlayGround Games through: collisions night races in the rain racing in a river bed racing a train air shows overhead and fireworks It's looked at 30fps This would have been approve hours ago, and the most popular article on the site if there were large frame rate drops. Now the haters will slither away for some other article to hate on.
This is one helluva game. The draw distance is also amazing. 0_0 Technical Masterpiece 0_0
you know this!!!
1 2 3 bang on Go_Go!!!!!!
DAM RIGHT!!! #GameON
That was the first thing I noticed when I saw the first video of the game. The draw distance is very far with no pop-in. The rain effects are crazy good. Water beads up on the car and rolls off. Water shoots up from under the tires. Something I can't really see on DC. When you hit other cars or crash through tables/chair, your car actually slows down and doesn't keep the same speed. Also the cars physics are amazing. That damn Ferrari is the smoothest car I've driven so far. I was put into an order Ferrari and the control was like night & day. Turning was slower and recovering from drifts was harder. Just amazing.
It's *locked at 30fps. /fixed This game keeps my attention, Playground/Turn 10 did a amazing job, the driving physics, the variety of cars, the open world full of challenges, the seamless online, the customization and tuning, the weather with the detailed environments all combine to make one helluva fun game. That's what matters so I wouldn't worry about the haters so much, hell if they play FH2 I'm sure they would see why folks playing it love it so much.
Yeah. I don't see how any of the other racing games, coming this year, can match what has been achieved here. This games has everything from graphics to content and handling covered. So even if a few other manage to win favor for graphic style, how do they compete with the number of cars, Roaming, race diversity, handling, customization, avatar AI and overall presentation. All done at extremely high quality to boot.
I've had a few dips myself but I think its something to do with when its autosaving. Great game so far though.
'locked' yes, I'm that guy.
First true "Next Gen" Experience I've had with my XB1. * This game is pure fun, and everybody I show it to ends up loving the game and wanting to go by an XB1 just for this game. Doesn't mean they will.....but the game is even appealing to people who normally wouldn't play Driving games, along with hardcore racing fans.
I usually steer clear of racers, but the demo got it's hooks into me. I'm loving this game. It's a relaxing, upbeat, road trip sim for me. I can't quit playing it.
Forza H2 is an absolute masterpiece in every way. From the opening cinematics you know something epic was coming, and after the game starts, it becomes more than epic... In the Topgear magazine, July 2014 UK edition there is a segment in it called road trip. if you can take a look at it, and you will get a taste of the accuracy that went into the simply beautiful landscape/scenery of Forza H2 along with the cars (it's uncanny). It looks like a piece of the blueprint for FH2. Please if you can, check it out. Game on. PS, for those forza players who get sensory overload from beautiful, and festival color pallet of this game, just adjust it down a few notches, and lock the visuals into ultra realism...
There isn't any real pop in per say but there are some shadow filtering LOD transitions you can see in certain areas but only if you are looking off into the distance at things like trees. It doesn't happen on vehicles and eeven on the trees its very minor. Other than that miniscule flaw the game is damn near perfect and a lot of fun too.
Can we still hate on it cause its only 30fps and not 60 like you guys claim all games should be when there only 30fps on PS4, oh wait that's right the open world excuse never mind.
Thanks for being a wannabe sony fanboy and stopping by. Move along now BC I hear psn is going down again. This isn't a closed course racer its an OPEN world racer and a locked 30 is amazing.
It feels really good for 30fps,i had my doubts for a racing game, but it worked out great. Of course 60fps would be better but both consoles struggle with that lets be honest and i can only see the frame rate improving for 1 console the x box 1 (directx12) 4xmultisampling would be a struggle a year ago. In places i think the graphics look better than Driveclub, it just looks more colourful (forza) [email protected] You kidding right, maybe your're not? Yes Digital Foundry said the game had 4xmsaa and you can see it though the graphics look awesome.
This game has 4x MSAA?
Of course not, hardly any console game has MSAA or SSAA.
"Further inspection of the demo shows that Forza Horizon 2 delivers its visual punch with a crisp native 1080p resolution, as promised by the developers earlier in the year. The anti-aliasing solution is also given a boost over that of Forza 5 via the use of 4x MSAA (multi-sampling anti-aliasing) - a bandwidth-heavy choice that we rarely see in use on console." http://www.eurogamer.net/ar...
@Dmitrijs that's why I ask, it is surprising if true. MSAA is heavy on the frame buffer, and we all know that devs typically struggle to keep the frame buffer down on the One so as to fit as much of it as possible in the ESRAM. Both consoles usually employ much cheaper post process AA like FXAA. If this game is pulling off 1080p with 4x MSAA with it's open world and slick effects then it is really impressive, relative to other games that are available on the same platform. Having said that, even though Digital Foundry say it is so I am not entirely convinced. When I played the demo I thought the AA was a bit hit and miss. I have the full version downloading at the moment so I'll see more for myself later :)
@Volkama It's suppose to and I wouldn't doubt it considering Need of Speed most wanted and be ran on a PC with a HD 7770, using 4xMASS in 1080p @ 30fps (although Playground never said if it's using 4xMSAA in-game or in certain modes like replays etc... which the EG article clearly seems to mention). This is an exclusive so they obviously were able to squeeze more power out of it (hence the better graphics than N4S). It's also uses FXAA, but not consistently with the 4xMSAA (which again could be that they're using FXAA in-game, and 4xMSAA for replays etc...). But until I test it myself, or someone else finds out I'll accept their word for it. It might be FXAA for open-world, and 4xMSAA for actual races which would seem likely as well. But again I'll take their word for it. @KNWS Yes I agree DC at it's worse, looks like FH2 at it's best in places.
The last of us already achieved 1080px60fps and great textures. Just because direct x is what every body knows doesn't mean Sony is not improving their tools. And no, graphics don't look better than Driveclub.
KNWS "In places i think the graphics look better than Driveclub, it just looks more colourful (forza)" you can't be serious. I wanna see you say that without smiling :b Colours don't make better graphics.. Just look at TLoU
So what? TLOU was a last gen game running at 720p and 30 fps (most of the time)... MS is shipping the Halo 3 and 4 last gen games at 1080p, and 60 FPS as part of MCC. What kind of upgrade do you expect when you take a last gen game and put it on a next gen console? Did you expect TLOU to be 720p and 60 FPS? I agree that DriveClub looks better. But, it lacks true day/night cycles, lacks drivatars, lacks the tuning options in Forza Horizon, is not open world, and does not have the variety of gameplay that horizon 2 does... I would rather have a pretty game with lots of desirable gameplay features than just a pretty racing game.
This is why you're lonely.
TLOU was a last-gen game. Of course they could easily make that game 1080P / 60FPS on the PS4. That wasn't even a hard task really. All the Halo games that were on the XBox 360 will be 1080P 60fps on the XBox One as well when Halo: Master Chief Collection is released. Not a big deal. Graphics look just as good as DC. They are just different art styles, that's all. Horizon 2 looks brighter and not as dark as DC.
In reply to the guy above me yea horizon is using a full on Sim physics engine running above 300fps(hz) they have tweaked it a bit to make it more forgiving but the whole basis of horizon was that it's the forza driving engine but more crazy and "fun". Its like forza + dirt+ project Gotham+ open world
@lonelyplayer. Ahhh another sony troll, thanks for stopping buy. This comments section wouldn't of been what is it w/o you.
"It feels really good for 30fps," I agree. It plays really smoothly. And the handling model feels great too. " Of course 60fps would be better but both consoles struggle with that lets be honest and i can only see the frame rate improving for 1 console the x box 1 (directx12) " Lmfao. Oh KNWS, you never cease to make me chuckle. "In places i think the graphics look better than Driveclub, it just looks more colourful (forza)" Ehhh...not really. It's a great looking game, especially when the sun shines over the mountains and creates a hazy look on the horizon (pun intended), but I still think DC has the graphics crown. FH2 has more of a vibrant "cartoony" and arcadey look, whereas DC shoots for photo-realism. I can understand liking the aesthetic of FH2 more, but on a technical/realistic level, FH2 can't match DC. That's not to say that it should, though....it's good that FH2 has the look it has, it suits the game perfectly. Anyway, it's a great game, I'm loving it so far. Well done to PG for keeping that framerate steady.
"It feels really good for 30fps," That will be the motion blur. http://www.100fps.com/how_m...
I beat your times Lukas. And every time I see your drivatar I smash it up haha. Wanna race for pink slips b****?! You can't beat me. I live my life a quarter me at a time #f&f #challenge #yolo
I agree it does look more colorful than Driveclub. I think Driveclub is going for maximum photorealism, and the colors aren't always so vibrant in the real world. FH2 has more of an idealized realism. Not that either is right or wrong, but that's what I see as the difference. And personally, 30fps works fine for a racer if you've done the controls right. I think 60fps might mask a bad control scheme better and that's why people think you need it.
Pretty good performance indeed.
i don't believe in this frame-rate test.. KNWS obviously said that digital foundry are bad at frame-rate tests
Go play the game and you will see it is perfectly fine. I don't care about the framerate test, because I have put 8 hrs into the game and it never stutters at all. That is all I care about... No stutter = a very acceptable gameplay experience.
I really like the game but it does stutter and theres pop in as well, how nobody seems to have noticed these things is beyond me, fantastic game but theres deff stutter here and there, at high speeds mind you.
@IRetroutk I have over 100 cars in the game and have completed the Horizon finale... I have yet to see popin or stutter. I would check the speed of your network connection performance.
Lol mate dont insult my intelligence, im playing on 152mbs fibre optic connection, there is stutter and pop in, i have seen both with my own eyes, it not bad but its there, whats next? Are you gonna tell me that the jaggies i see arnt there either, and dont blame my tv either lol
Enjoying the game so far runs smooth for me.
I thought this game runs at 1080p\60 frames per second ?
so what KNWS is saying is that colours make better graphics. Sunset overdrive must have the best graphics ever! thanks for opening my eyes Bro! /s Neogamer: i dont know what you are talking about. Last of is on ps4 is 1080 60 fps.
Looks good, but you can't confuse those graphics with driveclub. Forza 5 is 60fps with circuits, poor quality crowds etc. Forza h2 is 30fps, using lower quality models, while having larger draw distance using the frametime over forza5. As long as the games fun for people good. But seriously stop going on about comparing to driveclub. Driveclub has the best lighting system ever used in a racing game, higher quality models/shaders, dynamnic weather system, clouds, using true real world data from NASA. 16 microphones used to catch true sound from everypart of the car.
Lol what the car models in forza horizon 2 look and sound way better than forza 5. Trust me I know I own both games.
Wow you came here to troll FH2 and defend Drive Club. This must be very personal for you. Have you not had a chance to Play FH2 Demo at least? The game does NOT lack in graphics or sound. People who are playing FH2 are not going to feel like DC is offering anything FH2 doesn't do. Everything you mentions is done in FH2 but then you realize that FH2 has 200 cars at launch, fully opened world, more customization, real human AI, more variety, more feedback in the controller, better draw distance... you see where I am going. So even thought DC is a nice looking racer, you are the one who needs to go sit in a corner and not try to make it sound like it some how has something over FH2, when the reality is it has soooo much more stacked against it when you try to bring it up against the instant classic that is FH2.
Both games are at the cutting edge of rendering tech, one maybe more cutting edge than the other. However, the Forza series is highly regarded for using the most advanced physics tech currently on consoles. Forza 5 is testament to that. And FH2 is using the same physics engine. Here's some info on the graphics/rendering tech used in FH2 quoted from IGN “So what we’ve settled on is a physically accurate model of Earth’s atmosphere,” Penrose grins. Technical director Alan Roberts breezes through the ins-and-outs of a real-life optical phenomenon known as Rayleigh scattering, which is what causes both the vivid blue hue of the midday sky and the red and yellow tones of the sky at sunset. In a nutshell, the sky in Horizon 2 is blue because science dictates it, not because an artist glanced out a window and settled on the closest shade he or she could find. “This now means that we can simulate the way that light interacts with particles in the atmosphere,” says Roberts. “We no longer have to have artists picking the colour of the sky from a colour picker; we can model the amount of particles in the atmosphere and the sky and the lighting reacts accordingly.” “That’s how it works in real-life, and that’s exactly how it’s working here,” adds Penrose. The pair go one step further, stripping away the particles from Horizon 2’s atmosphere. We can now see the stars (which Penrose assures us are also accurately modelled) because, as Taylor explains, “[i]t’s like being on the moon or a planet without an atmosphere.” “With Horizon we pushed dynamic lights with the headlights,” says Penrose. “Now every single light in a scene is dynamic, which is only something we’ve been able to achieve with the switch to a next-gen platform.” As you can see, both games are using very advanced techniques not possible of previous gen. FH2 is also right now the most fun open world racing game I've ever played. I'll play DC next week and see which one deserves my attention more.
Picked this up yesterday. This game is fanfuckintastic. Runs nice glad to see stable thru out. Off topic to some of the comments above. FH2 looks awesome, but DC has it beat on graphics. Thats saying something because FH is no slouch. My friends at work think FH looks real...then i show em DC and its like get the fuck out. Thats a game? Yes sir.....
Driveclub is pretty, very pretty, but I prefer the visuals in horizon 2. Lots of colours, and the environment make it for me.
Hey no doubt i like it aswell. Im not a graphic whore myself but anything time you have awesome gameplay with great visuals it makes for a great experience. I can say that for FH2. I dont know much bout DC other than its a beautiful race game.
considering alot of problems with the xbox one, this game looks pretty good. i thought it was 60fps.
Playground games are wizards. Microsoft should buy them while they can
Beautiful game. Truly a game all Xbox fans can be proud of. As a huge PS fan, I'm proud to say I'd happily buy an x1 for it. Just wish the console wasn't so large as my entertainment setup isn't so big. Cable box, ps4, ps3 and wiiu takes up quite a bit of space already. Hopefully a slim model is released soon for those with smaller setups like mine.
Don't know your layout, but as an example; your cable box can be concealed, or moved behind something if you use a IR repeater (very low cost).
FH2 is open world, Driveclub is not and track based. Can someone tell me why Driveclub was even brought up in this topic. Jeez, some gamers....
I can tell you. This site is full of miserable butthurt fanboys that CAN'T STAND any positive news on the X1. So they come to articles about games they claim to have no interest in and stomp their feet, cry, and say anything they can to trivialize the superb games that millions are enjoying. cheers
If you go up in the tree of comments and notice the chronology of the posting, you will notice that the first person to speak about DC here is KNWS. I'm not saying that he's the only one and that in other topics PS4's fans won't do that, I'm just saying that in this news, it was a Xbox fan that started the debate.
@BG11579 perhaps..but for every KNWS, there is three dimitris, master-Hs, bazinga, and the aptly named PS4fanboy( thats his actual N4G name). its quieter now because they accept there there will be no bad reviews of FH2 coming in. You cant knock a game that is getting perfect and near perfect scores everywhere. But yet the names I just mentioned were trying to throw DCs graphics in the faces of Xbox guys, and they did so with ZERO instigation from any xbox gamers on N4G.
@GodGinrai, to those trolls you can try to reason to them with facts and being helpful. Do not fall in the temptation of arguing with your believes, use undeniable facts. If it doesn't work just bubble them down. If it is a recurrent troll and non of the above works, then let them be. Is it important to you and for your enjoyment of the game that other abide your judgment about a game? If the game is good, then I don't think anyone needs to defend it. With time people will know it is good.
For the same reason Forza is brought up in every Drive Club article. Hell, the same guys loving the game here are all found in Drive Club articles downplaying that game. Some of them even laugh off DC's 30fps though they're here praising that Forza is holding steady on that. That's good news and all, but let's not act like the hypocrisy isn't there. Edit: lmao at Foehammer acting like he can't be found acting butthurt and trivializing Sony games he doesn't care about. You guys are unbelievable.
Why don't you provide some examples from my comment history? perhaps we should play a game. If you can find one comment where i'm in a PS4 article I'll provide ten when you're in an X1 article. Not sure you'll be able to find any, I rarely read PS4 articles and have my doubts as to if I've ever been driven to comment. But maybe I'll make an exception when Sony releases its financial report. Trolls on here love hearing about doom and gloom, even where none exists. I wonder how well they'll take to real doom and gloom, in the billions.
"For the same reason Forza is brought up in every Drive Club article" you are TOO funny. Why do you even care what xbox gamers talk about? Go enjoy your console of choice.Or better yet, Get an xbox. why spend all this time worrying about what xbox gamers are enjoying, when you can enjoy an xbox too? It obvious that you want to. Jump in. Its fun. Ask anybody who owns one ;)
brilliant game. Racing GOTY
Ill second that. Been playing it all weekend. I feel bad about that..but not really! Damn, this game is pure greatness, I am more of a sim guy and would have loved FMs fully brutal handling in there but I DO like the arcade balance they have implemented a lot. It still feels like im hooning it a fast car with suspension and tyres informing me about changes in the road surface and camber. but its never to technical about how I approach it, which suits the more manic nature of open road(open world!) racing games. The online components set the bar, as of now.And cruising with friends in my matte black mustang with the decepticon logo on the bonnet is every bit as good as I thought it would be. The game is beautifully executed and its beautiful to look at. Especially when it rains!
"GOTY" LOL keep dreaming.
Big game enjoying apart from the music so switched it off, so much content makes me wonder why people still fall for the will get better one day tech demo style games.
It must be said that this looks a lot more fun than driving around just a series of circuits. Big fan of the pgr franchise and of course some great games of this type so I'm quite used to how much fun that can be but the idea of another game solely designed around this nature is something I'm growing tired of. This really does look refreshingly fun
Best game yet to be released on da Bone.
This is an amazing looking game. I am not the kind of person who obsesses over graphics, but I understand that graphic quality is the popular litmus test used to determine whether a new console is better than the old one. This is the first game on the Xbox One that I have played that is likely impossible to replicate on the Xbox 360 (other than Dead Rising 3, but that has more to do with the zombie count rather than the actual graphics). It's quite stunning, and it really made me feel like I owned a new console, finally. It's not quite the same leap as the SNES to the N64, but I doubt we'll ever see a leap like that again.
I enjoy this game, not tried the online bits yet but worth a look even if you only semi enjoy racing games, this one is like test drive unlimited.
So pretty clear proof a steady 30fps doesn't make a bad game actually good.