Driveclub‘s photo mode will come with a rich feature set, but what about seeing it in action? It was featured during Sony's conference at Igromir, and below you can see the video.
Wow. Best looking racer by a country mile. Can you go up into the clouds btw? I swear the devs did that and showed off actual 3D volumetric clouds.
Lol that would be awesome , maybe they should make flight club after this one :) .
I've bee wondering what else they are going to do with the engine. Maybe some other Sony studios can use it.
I believe you can, as they have showed it off. Offtopic: Your comment for me is so funny,I got an extension which switches out the word ''cloud'' to ''butt'' because when all the xbox thing was happening. http://gyazo.com/16d0b3bed9...
Lmao! Where did it get the word "my" from? Also, why would you get an extension that replaces the word cloud with butt in the first place?!
@Septic Depends on how you type it, cloud, clouds the cloud.. etc. I got it because i thought all the microsoft ''Power of the clouds!!'' is kinda funny.
LOL! You psycho. Behold. The power of my butt
i think you haven't seen project cars. https://www.youtube.com/wat...
No, trust us, we have. Sorry you can't accept that Driveclub looks better.
I played it briefly. It didn't touch the visuals of DC
Stunning this game is stunning
Damn Right it's stunning Bruh this gif shows that DC with mess with your visibility like in real life http://gifyu.com/images/201... and let's even mention the Car flip OMG those races should be epic.
Very nice. I'll be playing around with that feature quite a lot when it releases.
Me too. There's no doubt this should have been included at launch (in a perfect world), but seeing it now, with such a feature heavy mode - it was well worth it! Far deeper than the usual racer photo modes. :)
Looks awesome, best looking racer game ever!
wow such a beautiful game. As long as we don't start this game with a mind set that its a racing simulator we will really have ALOT of fun with it
if this was an xbox title,it'll be slammed for lack of content. the hypocrisy!
Delicious salty tears
Kindly go back to ur xbox articles. To d left!
Aww little bone fans are crying
Did you know that each car took 7 months to create for the game? Seriously, they took thousands of indoor and outdoor shots of the real cars so the artists can correctly represent every detail. The Pagani Huarya has the Pagani insignia on the screws and they even took a ton of pictures of something as tiny and insignificant as that, then they made it look 1:1. That's attention to detail. They put 16 microphones into each car to record the sounds they mak. It's so realistic that a few of the car manufacturers asked for the recordings of their own cars so they can replace their old ones for promotional usage. They did a ton of things to make their content as beautiful as possible and I'm actually impressed they were able to get 50 cars with each one taking so long to perfectly craft. Oh, and that's not to mention their work on the weather, the high quality track assets, etc. So sure, there's not a lot of content, but you're comparing something of an immensely higher quality to something else of a much lower quality. If you're going to do that, then you should realize that striving for perfection takes a freaking long time.
I stopped reading at... "Did you know that each car took 7 months to create for the game?" That is the biggest load of horse sh*t I've ever read on n4g. It's right up there with the other driveclub thread where some guy tried to claim that "30 FPS, when done right, looks AMAZING... " or some crap like that.
@Andrew: how's about instead of talking like you know what you're talking about, go read up on it. http://blog.us.playstation.... 22. Each car takes approximately seven months to create — from initial licensing, reference collation, CAD data processing, asset production, physics modelling, through to the final car in-game. 23. Evolution snapped in excess of 1,000 photos of the interior and exterior of every car as part of the reference gathering. 24. Pagani employ seamstresses to accurately match up the symmetrical carbon weave on the cars bodywork, and even add the “Pagani” name to their small screw heads. These nuances are accurately reproduced in-game. 25. The same 3D CAD (Computer Aided Design) engineering data that the manufacturer uses to factory produce each vehicle has been used by the development team to create each car. 38. Each reference car was fitted with at least 16 separate microphones to authentically capture the sounds of the engine from 360 degrees, inside and outside of the car. Some had four mics on the exhaust alone. 39. In-game, the engine sound reacts to your perspective. Pan around a stationary car gunning its engine and the sound shifts with the camera position (relative to where the engine is). 40. When you race, the engine sounds are different based on which of the six camera views you choose — inside or outside of the car. You’re not hearing the same engine audio with a filter — it’s all recorded separately. 41. The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library. 42. In many cases, Evolution’s audio captures are the most high definition recordings of these cars in existence. 43. Bespoke sound effects were recorded for every action in the game. You won’t hear a single stock sample.
@Andrew So salty haha. It must kind of suck to not have 1st party devs on Xbone so dedicated to their games. Good thing there's still devs out there that actually care about their product, and that Sony supports them in their obseesiveness to deliver an amazing game. Oh, and btw, Driveclub @30fps somehow looks better than any other racer I've seen in motion at 60fps. Crazy right?
This is what ppl who compare the number of cars in DC to FH2 fail to understand. FH2 basically had an engine ready from turn 10's FM5 and all Playground had to do was port FM5 cars to Fh2 and make them fit in the game whereas EVO started by building a brand new Nextgen Engine and built every car from the ground up(which. That's the difference ppl. So before you compare at least do some kind of research
Seriously? I haven't seen a single comment slamming any xbox game for lack of content. Youre just paranoid and insecure.
Consider other racing games that don't have a thousand cars. Why aren't they slammed for not having them? Because it's not a necessity.
This game makes more sense in photo mode than actual driving.
That makes no sense.
because no one is talking about handling, physics and stuff..only the graphics; look at these trees, look the sun, look the rain or lightning..put the game on pause and look around, as you guys like to do in this game so much, therefore Photo Mode seems be the best place to be in this game.
Yiss... I'd rather driving a supercar in the middle of the corn field as it makes more sense... /s Worst trolling attempt today.
@Abriael: Did you make that article because of my comment? :P
Send out copies for reviews not pictures. So tired of this now
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