From Strategy Informer: "Released around the first quarter of 2007, the original S.T.A.L.K.E.R.: Shadow of Chernobyl revealed itself to be pure gaming Marmite. Check any forum discussion about GSC Game World's incredibly ambitious title, and you'll find almost no middle-ground whatsoever. Some will criticise the game for being a confused, buggy mess. Others, on the other hand, will recognise it for what it is – a game that, despite its fair share of problems, is an idiosyncratic, atmospheric gem. Then, of course, there's the depressingly large group of people who have never even played the game, having been put off by the talk of in-game glitches and bits of missing dialogue – a group I found myself in until very recently. The good news, though, is that a sequel is on the way, and it looks set to be everything the team wanted to achieve with the first game, and a whole lot more."