A new study on Kickstarter, which shed a most disturbing (but all too predictable) light on recent trends with the crowdfunding site. The biggest news is that Kickstarter video game projects have so far made less than half of what it made last year.
Not unexpected. Devs needed to get in when it was still a fad.
No, it's b/c no one has any money left to give. They gave it all to Star Citizen....which could change the industry all by itself.
Haha maybe, that game looks pretty impressive.
Kickstarter has been a mixed bag. It has helped bring to light such titles as the recent Divinity, Shadowrun and Wasteland 2. More interesting ones from established developers on the way. The issue was the influx of unstablished developers, selling largely on promises and community good will. While there have been good things to come, we are well aware there have been bad. With the saturation of Kickstarters within the gaming space, it's obvious it's harder and harder to get people to care now. That said, I see it being a solid and long-term platform for those who have proven themselves through it. It will be interesting to see what the future holds with this.
That's an excellent analysis on what the positives and negatives are for Kickstarter. And I agree, I don't think it's a fad at all but the honeymoon is definitely over and I think we're looking at what the long-term Kickstarter platform will be.
Yeah Kickstarter gave me Divinity: OS, Shadowrun Returns, Wasteland 2 and the upcoming Pillars of Eternity and Torment: Tides of Numenera. Even if the train derails now I'll literally be eternally grateful for its role in the resurgence of the CRPG :')
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