As the release of the first Dragon Age title on the current generation of consoles draws nearer, more details about the game are being discussed and revealed. The lack of out of combat health regeneration and the absence of healing spells in Dragon Age: Inquisition have already been confirmed. Instead of regaining health naturally after a fight or having a mage heal characters during one, players will have to rely on potions for both situations. The change to making potions practically the only way to heal has been met with some concern, bringing creative director Mike Laidlaw to answer a few questions on the topic.
Although mages will have barrier and guard spells, the classic heal spell from the previous Dragon Age entries will be gone. Laidlaw infers that the removal is to keep the player from spamming heals during fights. Gamers that have tried their hand at healing and mitigation know that those are two very different things. It’s a matter of being proactive rather than reactive, and those styles aren’t mutually exclusive. Not to mention, nixing one for the other just means fewer playstyles for a support character.