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Omikron: How Ideas from a Bad Game Led Quantic Dream Forward

gamrReview's Ben Burnham: "It’s not something that happens very often but there are times when bad games, even truly awful ones, demonstrate so much potential that it’s not only difficult to fully hate them, but it becomes easy to imagine how greatness could be fostered from them.

There was a game released on the PC (and subsequently on the Sega Dreamcast) back in 1999-2000 called Omikron: The Nomad Soul. It was the first game from French developer Quantic Dream, a studio who would majorly switch gears and enjoy a surge in popularity and critical acclaim many years later, with the cinematic trio of Indigo Prophecy, Heavy Rain, and most recently, Beyond: Two Souls."

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dcj05241453d ago (Edited 1453d ago )

Interesting. I'd like to see them try again.

Aloren1453d ago

Omikron ? a bad game ? right...

Redempteur1453d ago

lol omikron is anything BUT a bad game.

it's the first game from an ambitious team that was good went it came out and hadn't aged well.

1453d ago
kwyjibo1453d ago (Edited 1453d ago )

Omikron is by far David Cage's best work. It has the best story, a plot twist that's clever and makes sense, and a rich colorful world with excellent art direction.

I have a feeling the author has only recently played the game, hence laments about the graphics and lack of hand holding. Get this, players were smart enough to figure puzzles out back then. Investigating the death of your partner, finding the clues in an open city was really fun, naturalistic and rewarding.

The game is flawed, it tries too many things. So the shooting isn't great and the combat is fairly elementary. But what Quantic Dream achieved is much more than the sum of its parts.

I really wish that they would revisit the world of Omikron. I imagine what could have been if Cage had continued developing his ideas for open world games. I think they'd be more interesting than the work he's doing now, and more interesting than the current spate of GTA-simulators.

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