WC: Hype is a funny old thing in the games industry – an industry which is, simultaneously, extremely fickle. Games gets cancelled all the time, at various points in their development. The title might not be going in the direction the makers envisioned, they might run out money, it might turn out the initial idea wasn’t as bankable as they expected. It gets canned. It happens plenty with movies, books, and really all other forms of media (there are stacks of unfinished paintings by the great masters in archives around the world, even). The difference in video games is that, with the hype machine starting up so early into a game’s development – that’s just the nature of the industry – we’re often made aware of titles that never see the light of day.