Gary Swaby at The Koalition writes: The Dark Souls series is all about figuring things out for yourself with no hand holding, and feeling gratification once you’ve overcome an obstacle. Bloodborne seems to carry over this formula for the most part, but the way in which it’s presented is far more inviting.
The demo I played was short, but long enough for me to understand what developer From Software is going for. At the start of the demo I was able to chose from four different character builds; A swordsman, a heavy weapons expert, a mix of swords and heavy weapons and an agile character with light weapons. I chose the heavy weapons expert which also allows the use of a revolver.