One of the most important things needed to make horror stand out is context. When you are playing a horror game, you need to have some kind of connection to what’s happening on screen, be it with a story or with imagery that evokes a story. Without that context, horror can just become a series of jump scares. While this can work in small portions (like the original Slender: The Eight Pages) when that tension is stretched out beyond a short period of time, you become desensitized to scares, to the point where they become meaningless and predictable. This is the biggest issue facing Neverending Nightmares, a game that starts out with a fairy large amount of promise but quickly becomes a boring, lifeless experience.