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Dungeon of the Endless Preview | GIZORAMA

Tyler Mitchell, GIZORAMA - "Dungeon of the Endless, like Endless Legend during it’s Early Access phase, neglects to include much in the way of tutorials. It’s base objective is pretty clear, but the finer details are less defined. You’re tasked with simultaneously defending a crystal which holds much power, while trying to explore the dungeon and discover the exit. Once you’ve discovered the exit, it’s time to grab the crystal and make your way out while battling dozens of monsters. The finer points are not explained and are left to be discovered. For example, you’re able to bring power to each room (a detail that, admittedly I may have missed). Bringing power to a room then allows you to build defensive structures within. Again, this was something that wasn’t described, and perhaps the game will benefit from a tutorial post-release, not unlike Amplitude’s previous games."

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