Preview: Crystal Rift [VRFocus]

VRFocus - You’d be forgiven for thinking that, in order to create the fabled ‘sense of presence’ in virtual reality (VR), players need complete freedom of movement. You’d also be forgiven, then, for being somewhat sceptical of Crystal Rift when you first put on the Oculus Rift head-mounted display (HMD) to play it. This first-person dungeon crawler from indie developer Jon Hibbins (now joined by Nick ‘Red of Paw’ Pittom), restricts players to moving one square at a time on a grid. But instead of falling at the first hurdle, something odd happens as you take your first steps inside the title’s dank caverns; you feel strangely comfortable.

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