"I think story and visuals are very high [priorities]. Gameplay is something that... it's a game, we make games, we can't get around it."
That is a quote from The Order: 1886's game director Dana Jan, said in an interview with CVG back in May. It's a quote that will haunt the Sony exclusive shooter until its release next February, and with good reason.
The Order's Hollywood aspirations have hardly been a secret, but when one of the game's directors is making the core of what makes his game 'a game' sound like a hindrance and after-thought, then that's going to set off a few alarm bells.