Chalgyr's Game Room writes:
If, like me, you remember Master of Magic very fondly, then Worlds of Magic and its brand of turn-based strategy will feel both familiar and entertaining. Creating cities, researching spells, hiring heroes and building an army all thrown against a magical backdrop is not entirely new. In fact Chris on our team recently reviewed the similarly themed Age of Wonders III recently. While there is certainly room for Worlds of Magic to grow and improve, I cannot help but feel like the development team is at least headed down the right path here.