Chris Freeman believes we gamers are living in a golden age with a great variety of high budget, high polish Triple AAA titles. Offset this against the sheer variety of titles, imagination and innovation in the indie development scene and there you have it - something special for everyone.
In recent years we have seen less triple AAA games, and significantly more indie games; many of which have been commercial and critical hits. Why is it that these games are beginning to dominate more and more of the games market? Is it their generally lower price point or is it that they are innovating in ways that big budget games are not?