It's difficult to like a game that's constantly firing a shotgun into its own foot. Before you skip to the end and see the poor score X360 would just like to point out that at times they actually liked this game, at least for a few short moments during its frustrating eight episodes of gameplay.
There are so many fine and novel ideas but they're not implemented well, making playing the game frustrating or repetitive. If you've ever played the (much less flawed) PS2 cult classic disaster-movie inspired S.O.S. The Final Escape, you might notice a lot of similarities in the first couple of levels. You're thrust into the action with little let-up for a good hour or so. Gasp as you hang from about 30 storeys up as gargoyles come crashing down past you. It's very exciting. The protagonist, Edward Carnaby, has no memory of his past (this isn't one of the novel ideas) but has to escape a rapidly collapsing New York City and make it to Central Park. Huge cracks are ripping apart the city, they're swallowing people, buildings, everything. Cars dangle precariously from the top of cliff as you gingerly guide Edward past them before they crash down into a bottomless ravine.