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TIGA: Improvements in UK education as important as diversity

TIGA - the national trade association that represents games developers in the UK and in Europe - said that while greater workforce diversity in the games industry was important, improvements in the UK's education system were equally crucial.

"The games industry's workforce is relatively homogenous," said CEO Richard Wilson.

"Skillset, the sector skill council for the creative industries, estimates that of the electronic games workforce, 8 per cent are women, 3 per cent are from ethnic minorities, few are disabled and the majority are aged 34 or below."

Wilson said that developers want to recruit and retain the best teams available - irrespective of their backgrounds - knowing that a more diverse workforce could enable them to create games that appeal to different audiences and so potentially expand their businesses.

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