Some guy posted on Youtube two nice videos showing RFoM's physics engine capacities. Pretty nice stuff for the most.
Very LAME, if that is the physics the PS3 can produce that is a shame.
The fact that EVERY sign/lamp post bent in EXACTLY the same places....AND there was no deformation of the metal...no hole either....it INCREDIBLY lame, and unrealistic. I also loved how the guy was aiming DIRECTLY at the "20" on the sign, and yet the lamp post BEHIND it fell over instead. :D
Sorry , but the guys at Insomniac OBVIOUSLY failed Physics in high school. :o
OK, name a game right now that attempts metal deformation like this and reacts more realistically. Then, find videos and post it.
And the reason why the lamp post bent when he wasn't aiming at it is because he was using a shotgun. And you know... shotguns shoot shells that contain pellets that spray out, not like bullets.
Why don't you guys rag on the fact that the chair would not break in the second video when the table right next to it shattered to pieces?
For a self-proclaimed "Science Guy", you sure don't know jack about physics....PARTICULARLY about ballistics. :o
For starters, the signs/lamp posts react EXACTLY THE SAME, regardless of where they are shot. This is all 100% canned animation, which is VERY easy to show...but is useless, in terms of gameplay. This is no more impressive, than the GeoMod in Red Faction..... A PS2 LAUNCH TITLE!
Again, there are NO bullet holes, NO dents, NO paint flying off the sign...just poles that bend in 3 predetermined places...that's all.
And, btw, if you shoot at a steel lamp post with a shotgun, from 10 feet away, you MIGHT,in reality, put a big hole or deep dent in it (neither of which is shown here). You WOULD NOT cause it to bend over, in a couple places, like it's being pushed over by a truck. THAT is a fact...and I don't need to post a video to prove it. Certainly, if only a small percentage of the lead shot scattered to the side, while aiming at an object 5 feet in front of the sign,and hit the lamp post...IT WOULD NOT BEND AT ALL. At the most, you'd get some surface scarring and sparks...PERIOD.
Yes, it's EQUALLY pathetic...but then again, I didn't bother watching it before I posted initially. After what I saw in the 1st vid, I'd seen all I needed to, to know what a joke the "physics" in this game truly is. The 2nd vid only serves to reinforce that fact. The bullet-proof billiard balls was AMAZING. :o
there is no way you would put a deep dent into a steel lamp post, nevertheless a big hole. Secondly, lamp posts (and traffic signals) are designed/engineered to bend/break at certain spots, in order to minimalize damage when car accidents occur. If you don't believe me, go take a shotgun and shoot up a steel lamp post or go take your car (if you're old enough) and ram it into said lamp post or traffic signal.
...you are a f***ing moron. There, I said it.
So, class reconvenes....
- "there is no way you would put a deep dent into a steel lamp post, nevertheless a big hole"
Oh really? So, you've never fired a heavy gauge shotgun in your short life EITHER, I see.
When I was a teenager (35 now), we used to target practice at a landfill on my grandfather's farm. Appliances, furniture, bottles, cookware....you name it, I've shot it.
We used anything from high-powered rifles (270, 30-06, .30 cal, etc) to Remington and Mossberg shotguns (16, 12 & 20 gauge). We experimented with heavy (4-6 shot) and express load, and some slugs, in the shotguns. Trust me....you CAN put a large dent in light-medium gauge metal, and you CAN put a large hole in it as well....and from MUCH longer range than what's shown in this video.
What you CAN'T do, is defy the laws of physics, and effect the structural design of an upright steel post. EVEN IF it were designed to crumple (and I know some are), a SHOTGUN would not, COULD not, do that. It WOULD distort, scar, and/or fill the metal with pits/holes. It WOULD cause the sign to flex/shake/vibrate...maybe even lean slightly, at point-blank range. The same goes for the machine gun.
Yes, I AM old enough to drive....and SMART enough 1.) not to shoot or drive into a federal/local government-protected sign or lamp, and 2.) to know what would happen IF I DID.
THWIP, I'd agree with you but this is not a simulation game. This is an action game and everything is meant to accentuate that aspect (kind of like Black). People want to see results when they shoot things and Resistance does that for the most part. If you want to complain about physics why not also complain about the rag dolls, or smoke, or fire, or water... it can go on and on because none of those are accurate physics simulations. But you know what? Nobody cares because it's all about presentation.
Another thing is that no, they aren't '100% canned animations' as you suggest. There might be three points of deformation, but the first video proves that it's not animation when he first bends the sign one direction, then proceeds to shoot it in another direction.
It's kind of funny how you expect accurate real world representations of physics and ballistics in this game when no other game does any of that to the degree that you speak of either. Oh, and shouldn't you point out how the Chimera aren't true to life either? 'Cause, you know, they don't exist...
First of all, let me start by saying that lying about your age does not make what you state any truer. Secondly, yes I have fired a variety of munitions (comes with the territory of serving your country), and I do have first hand experience/knowledge of what a shotgun can do to various objects (there's a gun range a couple hours from here in Wisconsin that is unsupervised, as it is pretty much a landfill). I do agree, a 12-guage shotgun could do hell on a standard metal sign (especially if you were stupid enough to get close to it), where you might be able to puncture a couple holes in it, but a metal lamp post? You could load a deer slug into an 8 guage and be lucky to put a medium sized dent into it. You're talking about a cylindrical shaped, significantly more dense, metal object. Do you also understand that a deer slug, though more potentially damaging than those small bbs, is only made out of lead? So tell me, what kind of "light-medium guage metal" have you fire at? A Keystone beer can?
P.S. If this is your idea of a lecture, it's no wonder the U.S. education system is failing. Morons claiming to be teachers....
you obviously don't know your weapons, a shotgun (in any game, or in real life) is an extremely inaccurate weapon.
Neat. Reminds me of when I first messed around in Half-Life 2 with all the things to mess with.
I'd much rather have seen that games on my 360 at launch than PDZ anyday.
did you see all of the bullet holes.......yeah me neither
VERY good point... Where are the bullet holes? I think we saw them in Halo 1 and probobly way before on the PC. The one thing that always impressed me was when a large firefight happened and afterwards you would see bullet holes and the sign of the fight as you pass through.
I think Battlefield on the 360 did this the best, chunks of the walls would fall and would look fantastic after a fight. Id take that over a bent sign anyday.
I always thought this game just looked like an HL2 clone, so it is not on my buy list.
Real physics would have the chair splintering apart... HL2 does this right??
looks impressive! gow is a joke against this. hahaha and this is a launch game! ps3 rules!
Sorry but this looks like the sh!t that came out of my a$$ earlier today.
Seriously, read through videl's fabulously unbiased and though-provoking past posts that add so much to the discussion.
Agreed. You have to admit that Zelda is truly one of the best launch titles ever seen, not this kind
Zelda.....the Gamecube game?You Nentendo guys are so pathetic! :(
is that ment to b the ps3 killer app lol hahahahahhahahhahahhhhahahahah aahhaha
what a joke but than again the sony fan boys r used to playing there punny ps2 so i understand :) .
i really couldnt stop laughing at that :) thats some funny stuff .
comparing this poor game to gears of war is an insult .
hapy gaming people :)
GoW as no physics.
Hell, even the player's physics is ugly. Stick to a 20cm step, ho noez you're stuck, gotta hold the stick and press A to make the guy "jump" it. I mean, the same boring system was used in the first tomb raider -.-
And please don't speak about bullet holes. An ugly bitmap sticked on a wall that vanishes in 10 secs isn't really better. I saw the same stuff in Goldeneye 64
no wonder u have 4 bubles lol :) .
gears kicks this poor game to death .
lol have u seen what hapens when u shoot a arrow in to a bad dude in gears ? when they explode have u seen what happens to there flash?
oh theres lots of 360 games with physics like in r-fom but better on 360 . i have playd like 40 games on it now its amazing .
like i said u sony fan BOYS r used to playing that poor ps2 so i understand .
peace out :)
happy gaming people .
....protecting people everywhere from evil signs and appliances.
You almost got away with it, but no humor is tolerated on this site. Please stick to bashing the opposing sign and we'll all be fine.
that RFOM weapons use rubber bullets?
...and rubber sign/lamp posts, as well. :o
There is no physics in RFoM. There were N64 games with better physics. Don't confuse scripted events as physics. That's something that's irritated me about the game since I first played it. Its distracting and disappointing especially after playing GoW and comparing the physics.
Yeah because when you shot a car in Geow it blows up so great!!...oh wait...no it doesn't!!!
Even Lost planet Schools RFOM.
Sony's hardware capabilities in every generation" have always made dev's use canned actions in their games that's the short cut Sony's going to use to trick people, Blu-ray will have the disc space for tons of canned actions to make the PS3 seem as powerful as Sony saying it is, Just like the Pasted looking enviroments on the PS2 expect many short cuts to make the PS3 seem on par with the 360.
Later on in PS3's life dev's will be able to make the canned actions seem more real on the PS3 vs the 360 at the same time having very limited multi computing weak memory and never having games look as good as 360 tittles.
Math crunching computing "fabrics in canned actions & animations, THAT'S how the PS3 will supposedly do a little more than the 360 in the future. Lost Planet puts this RFOM sh*t to shame with it's very impressive real time physics.
i have to admit that RFOM as no good physic at all....oblivion have really good physic,fear have better physic,i dont think RFOM is a bad game but its really not in the same league as GOW or HALO or RAINBOW SIX:VEGAS and even CALL OF DUTY 2 and 3...anyway from my point of view!i find very disapointing that we dont even see bullets holes on walls...that just look weird!
This looks like some guy sat around and was like "How can I make this look like R: FOM is worth it? O.K. I'll soot some chairs and stop signs and chairs and cars so people who have never seen anything out side of the PS2 games can be impressed."
1/2 Life 2 on the original Xbox was capable of the same type physics as this. Lame PS fan boys are in their own like club like Michigan State fans who were born in other states other than Michigan.
Go Bucks but this article sucks.
All in all this game looks lame. I'd rather play UT2003
I'm going to have to agree with THWIP on this one. In order for this article to have been properly named it should have been "R:FoM Environment Interactivity". Because that's what the person seems to have wanted to talking about.
You'd have to shoot at a light pole for quite while before the metal in it would end up with the structural properties of licorice. Basically that's what I thought when I saw the lightpole bend over. (sort of amusing actually)
I'm not saying that the PS3 is incapable of good physics. I'm just saying that this isn't a good example of it.
Damn, I used up my comment in my title...ummm...so...how 'bout them Steelers?
but a stop sign is about 7' tall (general). if i shoot a stop sign with a shotgun a: i'll put a hole in the sign b: the sign will break from the post c: the sign itself will bend d: a combination of a-c. it's not going to bend half way down the pole if i shoot the sign. just me though. again, no physics major.
In my view, these vids showcasting the physics in this game are very poor. This is an area that I am very interested in, modelling realistic physics in real time. Dont get me wrong, its a pretty hard task, currently in my job it takes us 36 hours to complete 15 seconds from the model im currently working on (and we are using some pretty high spec boxes for this). People have hyped up graphics and user input in games as the next gen, but too many developers seemed to have overlooked trying to push the boundries in enabling the gamer to react with the environment the developers create. For anyone interested a fairly old video on YouTube highlights Havoks v4.0 Physics Engine being used for games - http://www.youtube.com/watc... This is a physics demo and it shows what hopefully fully rounded games of tomorrow should bring to our living rooms. Please note though when the title says PC & PS3, this is by no means exclusive to just these two, its just how the person labelled it on Youtube when it was uploaded. Athough, im not sure if the wii has the processing power to handle the speed of the interative calculations required by physics engines such as Havoks... but then again - thats not the point of the wii, its just fun in a box :-)
Hope this was of some interest to somebody
what the hec, this place is crawling with anti-sony people, personally its pretty cool how they use the physics in the game, i havent played the game but the HD vids i have seen look awesome... again a personal view
and why do people compare again and again GoW with this game; your just starting endless flame wars that are boring (sony vs microsoft), the two seem pretty freakin awesome... for the guy in the #18 post, didn't they like use "real metal" back in the days when cars were really made to last and thats why it didn't shatter with bullets... :P LOL
sorry but i have to say something, you talk a lot of s!@$#. u look like president BUSH when he has to say something, "blablablablablablablabla blablablablablablablablablablab lablabla" that's all ur doing.
/whisper "What the hell does that mean"
SONY AND THEIR FANS ARE THE RIGHT WINGERS. LOL MS WILL TAKE BACK THE HOUSE OF REPS AND THE SENATE THIS TIME AROUND. iT'S ALWAYS BLACK AND WHITE WITH YOU GUY'S ps2 THIS AND ps2 THAT. LOL
Um yea I wasn't that impressed, the sign thing looked so fake i couldn't help but laugh! Saints row tho actually does the same stuff shoot over chairs, kick chairs, if you run into a chair it moves, you can blow up tables, cars (that destroy into peices) helicopters even break into two when shot with rocket launcher! So honestly saints row is the most impressive I have seen in a game that I've ever played...Oh and F.E.A.R is fabulous for this as well
With the help of Nintendo also. Welcom3 Chang3 beiaches.
should only really matter if it is intregal to the gameplay, i.e. physics based puzzles and attacks. It's nice to have metals bend and break when a large expolosion occurs, but I would rather have it come into the gameplay as an active agent, rather than a passive one. Half-life 2 comes to my mind when speaking of games using real-time physics to flesh out the game (using concrete blocks/steel barrels as weights on a see-saw like ramp to access passage to an out of reach level, etc.) The use of "physics" in this game is minimal at best, at least by today's (this generation's) standards. It's a nice little touch and great first time effort for Insomniac, but very far from revolutionary.
wait, it doesn't have any physics, just disappearing bullet holes and corpses.
I knew there was a reason why so many xbots is swarming in this news.
Go play your new PS2 games that released for the PS3 a couple of days ago; i heard one of the games water effects look like Jello. Sony trolls, do not know what they do; Save me Jesus!. RFOM looks like and plays like a Xbox game at best.
lol you have waisted your last bubble fanboy.Its ok to be jealous that ps3 has a killer app at launch and you had to wait a whole year to get yours lol.Its ok RFOM blows gears out the water in terms of gameplay.The only thing gears can offer is graphics and boring gameplay. Now go pre order your 3 disk blue dragon game fanboy lol.
that's okay cuz I still have my bubbles and I'll continue his point...but honestly, I dont have to anymore. There are facts everyday that the ps3 is inferior to the 360. And Resistance is all hype, but GOW is deserving of the hype! Gamepro gave Resistance a terrible 3.25 score for graphics, and GOW got a well deserving 5.0! Yet u still say it looks better! Sorry but you lost. The New York Times, Time Magazine, etc...have all said they are not impressed with the ps3. You cant deny the facts! You can keep on whining and complaining with your fanboy jibberish, we dont need to say a word anymore!
It's interesting to see a lamp post bend like a flower after 1 shot and a chair take tons of bullets without any sign of destruction but the table falls apart with one shot! Nicely done ps3!
you xbox fanboys are so lame
the lamp posts do not react in the same way
the first lamp post bends stright back then to the right a bit
the second has sparks and bends to the left. he is shooting to the left at an angle.
the others, bent to the left too.
they all bend in different plances, and some fall lower and faster.
you guys are blind and pathetic
you 360 fans are so ignorant
have you guyz played perfect dark zero?
that game has no physics at all .
don't even compare this to COD2,3 cod3 is nowhere near Resistance and its a launch title.
heres. the review of gameinformer of Resistance 9.5
graphics . not only does this game look fantastic,it has perhaps the most on-screen action i have ever seen in a fpshooter.
but in response to what u said, pdz has physics, but incomplete. Its really just the vehicle physics that were inexistant, but other than that, ppl do realistically move back when they get shot, and generally when killed, the bodies do move in realistic ways most the time. just remember, this game was originally intended for gamecube, then M$ comes and buys Rareware, then tells em t make it for xbox, gets cancelled, then they are forced to rush-develop it for 360 launch...so wtf do u expect out of a game that was rushed like that? course now that unreal engine 3 is available to Rare, i think we can epect a LOT out of the next perfect dark...
Resistance...I havent played it yet, so im not going to throw any made up opinions about it like how gametime does about gears of war (the little snot-nosed brat, lol).
whenever an article about Resistance is approved? As for the physics debate, I'd love to see a Gears video that shows revolutionary physics 'cause last time I checked the game had hundreds of bullets being fired and hardly any reaction from the environment. The infamous diamond effect. Black's probably spoiled me to death, but still.
Off topic here, but how is Black?
personely i dont have to prove n e thing to u , u sony fanatic .
gears of war has amazing physics in the game , my fave has to b the bow hold it back long enough and let it rip in to them and stand back and marvel at the physics :) .
as for 3 enamies lol who told u that ? ????
i got to a point where u r up in a smashed up building look out and u have 3-4 snipers in the window to ur left , 5 enamies on the ground level ( but they just keep coming :) ) , then u have over to ur right another 4 enamies up in a building , i havnt finishd u have around 4-5 good guys all fireing away at them all this and the floor all over the place falls apart this was just one of some very busy scenes .
u say that most of the games r ports of the 360 so thats y they dont looks as good as the 360 . so explain this the xbox got ports of the ps2 they lookd better and sounded better on the xbox cos it was a more powerfull machine . so the excuse is a bit lame if u ask me . if sony says the cell this and the rxs that than it should be running better regardles if its a port .
i already know that sony over hyped the specs :) .
Half-Life 2 at all to know that the Physics in this game suck Plain and simple. The Person shot a Street sign and the lamp in the back bent. No Bullet holes, just Bent,No destruction, It just Bent,Not even blown in half,It just bent like Laffy taffy.Now Lets talk about the Poor chair that was too strong to get Blown to pieces with a High powered Assault Rifle. It took a Shotgun to Tilt it Not blow up it to pieces but tilt it. Are you Fuking Serious? Now i know this don't affect gameplay what so ever but come out i like to have destructible envoriments so after i finish a gunfight i can see the descruction caused.
Now Mind you everything he Wanted to show Physics on in the second video was light weight compared to the Lamp and streetsigns.
He Shot a Can and ll it did was roll not bounce of the walls it rolled like if i plucked it. He shot a Pool ball and it rolled like if i blew on it. No wonder the Enemies take so many shots to die, you tickle them to death. in Half-Life 2 if given this same map You would be low on ammo and Forced to use each and every prop with the "PHYSICS" Gun to complete whatever objective that is. This is a PS3 games that can't keep up to Half-Life 2 on O.G. Xbox(Whose Physics is a 20% Less Fluid Than on PC but still Provided a excellent experience being i never played the PC version but just read about it.)? No wonder why they Call it Resistance: Fall of Man(Kind). You see the Resistance objects put up against High powered guns that can't Break a Dilapidated Chair? Nonsense i had to stop my girl from cracking up looking at the vid with me.
"Off topic here, but how is Black? "
Off the Meats, High Energy fun with destructable Backgrounds more detailed than Resistance: Fall of Chair. Guns have the real life-like quality and sounds. You can pic it up off the $19.99 shelf its a steal. I have the Xbox version it works in the 360.
"I'd love to see a Gears video that shows revolutionary physics 'cause last time I checked the game had hundreds of bullets being fired and hardly any reaction from the environment"
HAHHAHAHAHAHAHAHAHHAHAHAH Damage control i love it. Was'nt you the same one who said that there was only 3 enemies on screen at once in GOW? Your credit is so shot it might tip like the Chair with a rocket launcher.
k so can you please provide us some videos showing off GoW's amazing physics or destructible environements, and more than 3 ennemies at once ?
I've never seen any, i'd like to see some, since i don't own the game personnaly and don't know anyone who does.
All these people talking about the way these poles bend and all of that, but no one mentions the incredible, indestructible chair in that second video. I mean, at least in Gears when I shoot furniture it actually reacts realistically (i.e. breaks apart).
As for the first video, I've never shot a lamp post or a traffic sign, so I can't really gauge if that's realistic. However, logic suggests that while a shotgun might not necessarily punch a hole in it, it's not gonna turn it into licorice either. Oh, and I can't think of a time that I've ever seen a traffic sign affixed to a steel pole. Everyone I've seen has been attached to wood, and, um, that doesn't really bend.
Half Life 2 from a few years ago has much better physics.
"k so can you please provide us some videos showing off GoW's amazing physics or destructible environements, and more than 3 ennemies at once ?
I've never seen any, i'd like to see some, since i don't own the game personnaly and don't know anyone who does."
Gears of War have mroe than 3 enemies at once on the screen, play the game and you will find out. I have completed the game on casual first then on hardcore and i have finished ACT 1 on insane and i'm about to do ACT 2 on insane. Play ACT 4 and do the last chapter when you have to defend the house, you will see at least 10 enemies on the screen if not more.
I just watched one the videos and the physics made me laugh. It was amusing and they weren't very good, just wait until next year and you will see on the PC, PS3 and Xbox 360 that the graphics, physics, AI etc will be amazing but wait until 2 years time and devs will be digging deeper into what these consoles can produce.
Xbox fanboys have officially taken over this site. What a bunch of pathetic losers.
u got big problems in that pee brain of urs .
ur one buble says it all fool!!!!.
now back to the article r-fom is poor now live with it . ive seen that if not more for a year now on my 360 .
oh i like the way the chair didnt break lol :) load of rubish.
My last post said
"Lets talk about the Poor chair that was too strong to get Blown to pieces with a High powered Assault Rifle. It took a Shotgun to Tilt it Not blow up it to pieces but tilt it. Are you Fuking Serious?"
"Off the Meats, High Energy fun with destructable Backgrounds more detailed than Resistance: Fall of Chair."
Pay attention M3rcito and read.
" so can you please provide us some videos showing off GoW's amazing physics or destructible environements, and more than 3 ennemies at once ?
I've never seen any, i'd like to see some, since i don't own the game personnaly and don't know anyone who does. "
Buy the Game and see for yourself.
So GoW has obviously tons of ennemies onscreen and amazing physics, but no one can prove it with videos ? :)
I mean those kind of "details" are important for a game, especially a game of this kind, but all the videos on the web don't show any of this "obvious superiority" of GoW over RFoM.
I woulda thought that showing those kind of things woulda been the first thing to do.
why do i have the feeling i was looking at a PC game?
tell me.......please tell me :(
Gears of War and Resistance FOM are totally different types of shooting games. Gears is a squad-based, tactical sneak around and kill ur enemies, Resistance is ur traditional all out action shooter. Both types are loads of fun, I've never played a tactical shooter before until last night, my first game of Gears. It was awesome, a nice change from the traditional style of shooters. But I still love the traditional style, which Halo provides, but I'm not much of a Halo fan. PDZ is my favorite action shooter (best, most creative insane weapons) when set up right (yes, it was rushed, incomplete, and crappy character models) but I am confident the next one will be perfected, and using unreal engine 3...
Back to the point: Everyone stop comparing Gears to Resistance, theyre both brilliant games for their particular niches in the shooter department, theyre too different in style to be comparable.