Gastón, from Twinfinite, shares some of his thoughts about how the gaming industry can learn a lot from over-criticized innovative games such as Gone Home.
Seriously, what was the big deal about this game? It was cool and all, but nothing special. Unless I'm missing something...
It's okay. Not a mess, not a gem. Just okay.
Could think of it as "things to come" if reviews become a thing of promotion, rather than reviews.
This is true. https://www.youtube.com/wat... Native ads... transmedia promotion... "commerce journalism".
it was not a good game... it was not ok... this game HAD potential, but ended up being an over rated, horrible 90's, anticlimactic game!
Good things it's not a game.
Yeah, the ending was hugely disappointing in my opinion. I don't see anything special about this game.
"Seriously, what was the big deal about this game" Lesbian protagonist, which ended up being a mental masturbation material for SJWs on internet to s**t on AAA games, and nothing else. It came from the same hole where "games" like Depression Quest came. Which is why Polygon ended up giving it a 10/10 even before it's released... Story quality - WTF Like this website - NO
Gone Home is a good game, but lez be honest, it is basically a giant f*cking walkable cutscene. Comparing that with the titan that is Half Life 2, (even just on a storytelling level,) is pretty blasphemous and could be considered treason if I were the president of some videogame council.
How can it be described as a cutscene if there was actual investigation required in order to proceed? This isn't on the same level as Dear Esther, by any means. It required real work and thought from the player.
People don't know what they are talking about. Half the people that support you tend to never have played the game. Oh well.
lol Love that reference stuck in there bi the way!
"...its narrative success is based on how every part of the game works together to achieve something." I severely disagree with this. Gone Home doesn't make the player (or the character they control) feel important. The things you do really don't have a meaning once the credits roll. Some will say "well, that's the point" but doesn't mean that the GOTY praise is justified. It's hollow and the player's impact on the events is near-pointless. Also, the ending is something that's heavily implied within the first minute of gameplay. The conclusion is so predictable that it makes every other bit of activity that the player has meaningless. I like the tone, the 90's setting, but calling this an instant classic or even a Game of the Year nominee is ridiculous. It's not a trainwreck, but it has flaws. LOTS of them.
I found it somewhat boring. I've played better Half Life 2 mods.
This is a bogus comparison, also there stands the Valve Purists who are still salty over Half Life 2 episode 3/4. Not to say I sympathize with anyone upset to this day about it, but yeah comparing a game to Half Life 2 isn't much aspiration. Great game of course, but comparing reputations isn't all that enamoring.
Gone Home isn't a game and isn't important to the gaming industry. The only reason anyone cares about it is because of the scandalous sexuality in the game and people who don't know any better think it lends some sort of mature theme when it's nothing. Gone Home is a walking simulator not worthy of anyone's time and SJWs are the reason it has ever attracted any attention.
Exactly. It's terrible, a waste of time. Gamespot gave 9,5 for that garbage. Just look at the quality of the site.
The game could have featured a relationship between a girl and a boy, that wouldn't have changed much of anything. It's people on both sides that try to bring the game down to a simple choice in sexuality, when really it was a character piece, if anything. A bit of a nostalgia piece as well, as least for those in my general age range.
If the game had a heterosexual relationship, it would be ignored and you know it.
If it had a heterosexual relationship, people wouldn't be so quick to discard it on the specifics of the gender, and it would have been looked at more closely based on the characters themselves. I'm saying that not everyone who enjoyed/hated the game even focused on the fact that it was a homosexual relationship. As for whether or not it would have been as big as it was, I don't know. It's people like you who pushed the whole supposed agenda behind it all.
Luckily, I take the opinions of the N4G community not all that seriously. They tend to be somewhere in the between of a chimp and an actual human being.
LOL! You mad that no one likes your overrated walking simulator? You and the other brainwashed people who love this game just prove we need to fix gaming journalism and stop agendas and crap games like this being pushed by gaming journalists.
That's blasphemy. Gone home isn't even a good game, it's an alright experiment. Nothing more. To compare it to hl2 is madness, what's with the drivel that's been coming out of twinfinite lately? Not getting enough clicks?
Not. A. Game. This is an interactive story, not even a choose your own adventure. It has more in common with a DVD menu than with a game. There are no puzzles, no character interaction, no challenges, and no difficulty. This is a wander-around simulator with a narrative.
Comparing a walking simulator to half life? lol go back to bed gaming journalism.
All this thing had was an 'ok' narrative, there was no gameplay, there was no substance, literally an interactive short. Not even close to half life,
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