"When I played Lords of the Fallen earlier this year in a demo at E3, I was left skeptical. It pulls from the From Software-developed Souls games that I love so much, but from my brief time with the game and a short interview with its creative director I wasn't convinced that it could capture the unexpected magic of that series.
Two weeks ago, I got to sit down for a full hour with a near-complete build of Lords of the Fallen while talking with executive producer Tomasz Gop. After an extended session and discovering a lot more about the game, I've completely turned around on my initial lukewarm feelings.
"The E3 demo is something we could have done better," Gop admitted immediately. By his estimation — and speaking from my own experience as well — difficult action-RPGs like Lords of the Fallen are tough to show in demo form, because they toss players into the middle of a game, often into areas where it's expected that they're fairly familiar with the game's mechanics and strategies already."