Gamebase engineers talk about new consoles and memory limitations.
Because the current gen consoles have a lot of memory.
The amount is not the reason. High end games already have a requirement of 8GB on PC. There is more to just amount. The tools, the APIs, they all contribute but the point is it won't be as bad as last gen.
Yes, that's also true. I was just trying to make a cheeky answer to the title that seems so simple when you don't think about it thoroughly.
even know on pc 16gb of ram is really unnecessary at the moment.Plus console OS will get more efficient as time goes and more memory will go to games.
Rashid i can't think of any games at 1080p that don't use 8gigs and 4 gigs is plenty ram for 80 per cent of games on PC. 6 gigs of ram is overkill, maybe in the next year more will be needed. 4k resolution probably does require more ram i say if that's what you're thinking. Ps4 uses 4 to 5 gigs for games, but not sure if they're tapping every bit of memory yet, its unlikely. X box 1 uses the same around 4.5 gigs to 5 gigs for games with 32mb of Esram been used for higher textures 12 TO 16 gigs will be enough in five years time.
when playiing even the latast games on pc my ram usage has never gone over 2.5gb actual usuage by the game
"High end games already have a requirement of 8GB on PC" Link? Not sure what you mean but most RECOMMEND 4gbs. Very few even recommend 8gbs and I would really, really LOVE to see a list of games that "REQUIRE" 8GBs to run. As a PC gamer, sorry bud but you need to show some proof of that BS. Especially since most PC games are console ports, thus would never require such a thing.
Edmix: Fifa 15 for recommended system specs is... • OS: Windows V/7/8/8.1 – 64-Bit • CPU: Intel i5-2550K @ 3.40GHz (or AMD FX-6350 Six-Core equivalent) • RAM: 8GB • Hard Drive Space Required: 13.0 GB • Minimum Supported Video Cards: ATI Radeon HD 6870, NVIDIA GTX 460 • DirectX: 11.0 • Single System Multiplayer: 2-4 players + 1 keyboard on a PC • Disc Drive: DVD-ROM at 8x Speed • Input: Keyboard, Mouse, Dual Analogue gamepad, VOIP Headset http://www.dsogaming.com/ne... and Dying Light... OS:Windows 7 (SP1) 64bit / Windows 8 64bit Processor:quad core CPU @3GHz Memory:8 GB RAM Graphics:Radeon 7900 Series / GeForce GTX 670, >2GB VRAM DirectX:11 Hard Drive:20 GB HD space Sound:DirectX 10–compliant Additional:This is just predicted hardware setup, details can change slightly over time as the game is still under development The strange thing is, these huge jumps in memory requirements weren't until Xbone and PS4 hit store shelves. Same goes for these MASSIVE install sizes. Now it obviously has nothing to do with these games being so much more advanced, because they're not. I think at least on the ram part it's because developers are being lazy about properly porting the memory management to pc
We saw what Sony's 1st parties pulled off last gen on PS3. Imagine what they're going to do this gen. There won't be any issues. Hell, just look at Uncharted 4, and they're STILL shooting for 60fps.
LMFAO! ....doesn't address the "long run". Consoles have lots of memory just like last gen's had lots of memory. FOR THE TIME BEING. It will always be an issue because thats just the nature of gaming. Bigger, better, more specs etc.
Well yes and now the costs in creating games would in effect go up the more time it would require to take advantage of such hardware at a certain point production costs would be so high due to time to yriagne costs being increased past a certain point its budget would far out weigh any return. Its not really the hardware at this points is time of manpower usage and time needed to triangle. We have PC components so far above the current systems, but trying to take advantage of that hardware performance is not the issue. Its costs and budgets that are the real constraints. Look at the xbox360 and the PS3 have some of the best games ever seen on a system that is not a PC. Pretty fantastic
512mb versus 8GB (4gb avaliable?) RAM...
I'm sure both Xbox One and PS4 will free up ram as the cycle goes along. Plus the majority of developers will have better experience, especially when they truly leave last gen behind.
Limitations won't come from the Ram, but from the CPUs or the stone age hard drives. Srsly if PS5 lacks at least a hybrid HDD then there's something rotten in paradise.
Honestly at that point I'm hoping for photorealism in consoles and PCs. It's so hard to speculate, they're probably already working on the next generation (R&D obviously is, but other assets would be improbable). It's only a matter of waiting for the uncanny valley to be bridged, my friend.
CPU's and HDDs will be fine. Your basing this off of PC CPU's that are not made 100% for gaming in mind.
Xbox One did suffer during Ryse: son of rome because of less memory specially because of ddr3
Yet it won graphics of the year, multiple times.
"graphics king of 2014!" - Helen Keller Magazine
…and Dead Island won a Game of the Year award. The world is full of strange happenings. *X-Files music*
Anyone know what the h.265 decode capabilities of each console are? This will be a big deal for both compressing video and textures to save RAM and for streaming. I THINK Xbone might have been made with h.265 and DX12 in mind. This would make for an interesting positive vs PS4. Obviously PS4 has A LOT of other areas of technological superiority.
how much ram will ps5 and xboxtwo have?
If I recall Sony has increased ram every gen by a factor of exactly 16, so continuing that trend would put it at 128 GB for the ps5. But I'm not expecting that much, at some point you just run out of things to stuff into memory. Probably something like 32GB is more likely.
Isn't there supposed to be a new memory in development that has much higher bandwidths than ddr ram based memory. I can't remember the name of it though. Maybe(keyword) a possible replacement for, current ssds and old rotational drives used for bulk storage. At least in a few yrs down the line. http://www.technologyreview...
There are plenty of such new memory technologies in development. But there always have been and they always take longer and cost more to make than the original projections so I won't be holding my breath waiting. But before solid state can fully replace spinning rusty disks it will have to come down in price by an order of magnitude or more. 10tb drives have already been announced and once they start shipping that will push down the price of all smaller drives, just as has always happened since the dawn of computing.
64GB I estimated at. Maybe still GDDR5. Possibly GDDR6. Who knows what the future holds
Didn't the PS3 have only 512mb of ram? All the shit that was pulled off with 512mb of ram... I highly doubt ram will be the issue. Since consoles are one set of specs unlike normal PCs it's easier to optimize a game and applications to work with the limitations. You also have to remember that the OS isn't demanding a ton of CPU and ram in order to run since its a form of linux.
The PS4 uses Orbis OS (not Linux), which is a fork of FreeBSD version 9.0 which was released on 12 January 2012. FreeBSD has a very permissive license compared to Linux kernel GPL2 license which is more restrictive in comparison in that it requires publication of the source code.
FreeBSD is a form of linux... Orbis OS is a form of FreeBSD. There are many different flavors?... of linux.
Well, these day PS3 and 360 are still supported by major publisher and developers, not to mention it's memory limitation of 512mb. Much more if you take into account that the 4-5GB ram of free space for current gen, I'm pretty sure it would be suffice for the next 4-5 years.
It's clear some people commenting here have no clue about what they're talking about. ...and in terms of the long run, 8GB Ram is more than enough for current gen consoles.
We shouldn't forget that on consoles we have shared RAM while PC has RAM for the graphic card and RAM for the OS in most cases or if you are seriously into gaming. It much more then last gen though and we should be able to see a lot of graphic intensive games sooner then later.
The reason would be LAZY DEVELOPERS.
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