Andrew from We Got This Covered wrote:
Is it possible that we’ve nailed down the finer points of what makes a good horror game? It feels as though we’ve reached a golden age in terms of scary video game story and mechanics.
Many of us have our own ideas of what constitutes great horror. We know what scares us. Saibot Studios’ Doorways: The Underworld is the third instalment in a series of games that perpetuate the trend of horror titles that strip the protagonist of any heroism and unleash them into some twisted world with nary so much as a, “Good luck, sucker.”