GamingBolt recently got a chance to interview several developers from Ubisoft Massive. The team is currently working on this generation's most anticipated title, Tom Clancy's The Division.
Nice my two favourite platforms getting more efficient should open up the neck of the bottle .
Looking at what DX12 is going to do, will the xb1 be deemed dev-centric??
Sweet, looking forward to seeing it in action.
I am so tired of the devs flip flopping when it comes to Direct X 12 some devs will claim it will have no effect while others claim it will.. I guess the best thing to do is just wait and see.
If nothing else (largely referring to XB)it will free up CPU resources that can be used elsewhere. I don't think any dev could argue against it being an improvement over Dx10/11. PC at least should see a nice performance boost all round.
It seems like the devs that have hands on with it and want to use it say it will improve XB1 performance. The devs that have no hands on or Sony leaning teams say it will do little. To be honest, IMO waiting for DX12 is the reason some of these big titles have been delayed. XB1 uses one core for all of the work, DX12 will allow shared work across all 8 cores. I'm sure the DX12 SDK build will have other parts like features we don't know about, hardware based titled resources, Azure cloud compute tools etc. Pro Sony forces tried their hardest to convince people DX12 will do nothing with the biggest example, of spinning what Phil said about "not a massive change" into meaning *very little* or *next to nothing* Godzilla is "massive", something not being massive doesn't turn this http://www.cbc.ca/m/news/te... into a mouse
1. "XB1 uses one core for all of the work" - prove it. You said this dozens if times already without a shred if evidence to support this outlandish statement. 2. "... spinning what Phil said about "not a massive change" into meaning *very little* or *next to nothing*" - the only spinning going on is your failed attempt at a semantics argument. You're misinterpreting what he's said. He's saying that DX12 isn't going to have a significant impact on xbone. Why? Because the current version of DX already does a bunch of things that DX12 is supposed to implement. The impact is going to be much greater on PC because it's going to bring it more in line with console development.
Significance is the keyword. Most, if not all, know dx12 will have some effect on xbone, but a larger effect on PC gaming. No one has ever said dx12 will have no effect.
@gameon To me it's kind of clear that it's going to help. I just don't expect some crazy leap forward. The xb1 has proven it's a capable machine so I'll be happy even if it's a little improvement.
That's why the main platform of this game is XO I think.If you check all the videos till now mostly played on XO.They showed a video about what the engine can achieve,even on that video a dev was controlling the game with an XO controller,if it was not PC.Just a guess.The reason of delay perhaps their willing to add dx12 features for both platforms.
“DirectX 12 brings PC and Xbox development closer, which makes development easier and faster, allowing us to focus more on features,” Anders Holmquist, who is the Technical Director of The Division said to GamingBolt. He also revealed that it will improve the performance and visual quality even further. “It also lets us work closer to “the metal”, the actual hardware, which means we can push performance and visual quality even more.” Phil was spot on. Awesome. So its safe to say that 1st party/ 3rd partydevs( working closely with MS) might already have their hands on a build of the api. Can't wait to see what the really talented guys can pull off with it. Halo5, TR and Gears will mostlikely benefit from this.
This just in: Thing does what it was created to do. More at 10.
Lol.. Pretty much..
Cool... Cool, cool, cool The Division appears to have a lot of similarities with Destiny (both are always-online shooters where small co-op squads interact with the world and each other). However, I feel the Division has a number of advantages over Bungie's latest... Ubisoft have gotten quite good at telling stories in their various open worlds. Splinter Cell, Ghost Recon and Watch_Dogs had solid stealth and combat systems (not to mention the nifty sci-fi toys). The Crew is another online-only game, so lessons learned from it's successes (or failures) might prove useful... A proper beta test (which is `coming soon`) should take care of those pesky Ubi-bugs, and the rest appears to be up to us, so yeah... THUNDERDOME!!!
Abed, is that you? :D
I see your value now.
Did you just put "Watch Dogs" and "good story telling" in the same sentence?
Well.. To nit pick.. no, He didn't lol
However, your 'inquiry' has reminded me of yet ANOTHER advantage The Division has over the competition. It's not coming to the last-gen consoles, so it won't need hobbling... Cheers.
this is just a sign of a privy developer. ubisoft has been working closely with microsoft and the xbox since the original xbox. ubisoft gave the xbox one of it's beginning iconic characters (sam fisher/splinter cell) before it went multi-platform. so i can see why they would have access to in-house tools like dx12 before it's official release. it's also a sing of developers that aren't lazy. good job ubisoft and smart move to microsoft for getting the new devkits and tools in the hands of smart and fair developers.
How did you extrapolate that Ubisoft had DX12 api from this article. The developer is only saying what has been said many times. They are asked about wjat they think DX 12 will do, and the give an honest answer. They never implied that they have secret access to it. While that would be nice its never stated.
DX12 is beneficial to all gamers in practice. It benefits PC games by freeing them from DX 11 which bottlenecks CPUs. It benifits Xbox One by allowing for less overhead which will help bandwidth (which can improve performance a graphics). It benifits PS4 gamers because every improvement to Xbox One raises the least common denominator. Even if the PS4 is more powerful, most multiplat developers aren't going to create games that can only run on one platform. So the sooner DX 12 arrivers the better for everyone.
I don't know why you got so many disagrees. Your comment makes a lot of sense.
I like the fact that dx12 is forward compatible with gfx cards. Less need to upgrade our existing hardware. I might hold off on a gpu upgrade skip the 900 series and just wait for the following gen.
If the 900 series is on par with 780ti for $600 like the rumors suggest, I will be upgrading this xmas for sure.
I have mixed feelings about DirectX 12. I love that it will help devs and reduce the stress on my Pc, but it also wont work on Windows 7 which is what I am running on my gaming rig. I cant stand Windows 8.1 so Im hoping Windows 9 will launch shortly after DX12 is released.
I have 8.1 and I understand your sentiment. I needed to install a driver but needed to bypass some settings and I came within inches of slitting my wrists out of frustration.
DX12 will help more than it will hinder. Any gains made will be a positive step forward for XB1.
I know PS4 fans like to use that Phil comment out of context. He said, "It will help developers on XBOX One. It’s not going to be a massive change but will unlock more capability for devs." This is where reading comprehension is key. He says 1) it will help developers and 2) it will not be a massive change. Lets look at #2 in more detail. When he says it will not be a massive change he is not referencing power, rather, the actual code in the API. He is saying is from DX11 to DX12 there will not be a massive change. DX12 has a number of new features and allows developers to specify how the API tasks things instead of the API doing it by itself. So are there 5 new features, 10, 20? We don't know! But it certainly isn't 100 new features which indeed would be massive. Lets, spin this another way. Is Windows 8 really a massive difference from Windows 7. NO not really!!! Plus, Phil is just being modest as usual. Of course DX12 is going to benefit the Xbox One, not just because it is a low-level to the metal API (DX11 in the Xbox One is already low level) but because DX12 allows better resource management for CPU and GPU tasks. It also gives better control to developers in how these tasks are handled. DX12 is the API the Xbox One was suppose to ship with. DX11 is very inefficient. If you disagree, explain yourself. Tell us why you hate seeing the Xbox One continually get better.
Hey man, I like seeing the X1 get better, but I cant support your statement saying there isnt a big difference between windows 7 and 8.
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