Julie Morley writes: "And so, Battle Realms Legends was born. After 18 months of development, with the core of the programming already taken care of, Liquid Entertainment has launched a Kickstarter campaign, aiming to raise $100K for the remainder of its development."
Can players actually manage and train peasants into warriors? Yes, folks can actually raise peasants in their clans for generations to acquire resources or learn trade to build currency in different nodes on the resource map. Additionally, these peasants can actually become combat cards when they are trained. Of course, raising these wonderful workers will need some support for "Battle Realms Legends" at Kickstarter.
To grasp this understanding, Liquid Entertainment has released a new video.
Liquid Entertainment has shared an update involving a video that explains a new reward program. Basically, the original creators of "Battle Realms" have created a participation pie chart that contains a wedge for each player. Depending on the participation wedge (or how much time have been invested), all players in "Battle Realms Legends" will receive a premium currency each quarter. After all, they have stated that "all gamers are shareholders, not cash-cows".
The original creators from Liquid Entertainment studio are creating an upcoming project called "Battle Realms Legends". In a question and answer message, they stated the following when comparing this project to "Battle Realms 2":
"Battle Realms Legends is a collectible card game RPG set in the Battle Realms universe and continuing the stories of the characters from the original Battle Realms games. It shares design principles and some game mechanic concepts from the original games but it is not a real-time strategy game.”