Hideo Kojima, the man behind the Metal Gear Solid franchise has revealed his reasons why Kojima Productions are obsessed with 60 frames per second.
Mmmm. Thank you Based-Kojima.
I agree with Kojima. 60fps is more important to a gaming experience than 3D effects.
To me, its a balance of whats more important, timing and precision or immersion in cinematic experience. I played Last of Us in 30fps instead of 60 because it just felt more cinematic. 60 feels cheap. However I most definitely think racers and fighters require split second timing for perfection as every frame counts. I can almost count every frame in a jab in Tekken, it's all about window of opportunity to get an attack in. Saying that, I think I'd prefer MGS in 30. I don't care what the latest tech is, I just care about how the game should be played.
I don't buy the 'cinematic' argument. Cinemas show movies at 24fps not 30, anyway. It pretty much boils down to what your brain has been conditioned to. 60fps is only jarring to you because you've been watching movies at 24fps your entire life and that's what your brain expects. If the motion picture studios had decided use bigger film reels that used 60fps instead of 24, a hundred years ago, we would not be having this conversation right now.
yeh i can never understand why movies still running at 29fps cant wait see both gaming and movie industry to move with the currunt times As standard
If you don't understand why movies run at 23.98fps, you aren't trying.
Enlighten me? generally like to know..
If only MGSV wasn't a cross gen title, they could've put all the effort in current gen consoles and really push the fox engine. Atleast fix the character models' hair....oh well, still looks good tho.
It's not. Phantom pain is for X1 and PS4.
I'm happy Kojima-san is pushing 60fps to become a standard in video games. I think that most of the people who say this is not important is because they haven't actually played games at 60fps (or more). Frame rate is far more important for having a great game experience than resolution. Obviously the ideal is to have both, but if I have to choose one or the other, frame rate is always the top priority for me, always.
its not because they haven't experienced it, its more about having that "Cinematic Effect" that you get out of it.
Any one who claims that 30 fps gives a more "Cinematic Effect" doesn't know what they're talking about, unless you're sitting there watching the "game" instead of playing it then there isn't any advantage to a lower framerate.
hey im just saying. I play 60 or 30 unlocked anyday.
Wizards!!An open world game with 60fps
Mgs4 at 60fps in MGS collection?!
60 FPS makes games look much better. Even games at lower resolutions with 60 FPS generally look better than 1080p at 30 FPS. 30 FPS blurs so much when moving the camera (which is all the time) so even a 900p or perhaps 720P game at 60 FPS would look clearer when playing. Particularly so for console games where people are often sitting several feet away from their TV where the benefits of higher resolutions decrease with distance. Even games at hovering around 50 FPS solve that blur in motion problem.
That's nice. But make an understandable game please, I have watchedd countless videos and played the games and STILL don't know whats going on
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