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Here Is What Metal Gear Solid Could Look Like In Unreal Engine 4, Will Leave You Speechless

Metal Gear Solid and Unreal Engine 4 fans, get ready for a treat. Polycount’s member ‘The_Distiller‘ has shared some images from a project he’s been working on that is inspired by Konami’s MGS series. These images show incredible detail, and The_Distiller has also used a new skin shader that will be officially supported in the next version of Unreal Engine 4 (4.5).

Update:

[UPDATE]

The_Distiller has contacted us and let us know that the animation of the scientist (in the gif that was included) is a WIP. That’s not final. It’s a placeholder that the artist implemented in order to test APEX cloth physics. Therefore, we decided to take down the gif as per The_Distiller’s request.

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Godmars2901072d ago

And yet it needs more coding to be anything worth talking about...

MRMagoo1231072d ago (Edited 1072d ago )

These articles are not very interesting and yet we still keep getting them like " WOW look at this bathroom in Unreal engine 4 its sooo amazing" or the last one which was an airport hanger that looked nothing special. I guess there are some ppl that may care but who knows.

PLASTICA-MAN1072d ago (Edited 1072d ago )

"The_Distiller has also used a new skin shader that will be officially supported in the next version of Unreal Engine 4 (4.5)"

I really don't know what he is talking about (what skin shader). I am using the 4.4.3 released today. Does he use stuff coming in newer versions of the engine and a year ago too or is he just showing off?

john21072d ago (Edited 1072d ago )

@MRMagoo123: Funny thing is that an individual (yes, we're talking about one person) has managed to create characters and materials in UE4 (running them in real-time) that whole studios are incapable of. We're not talking about a team of 100+ people here. And that IS impressive.

@PLASTICA-MAN: Word has it that UE4.5 will come with a new skin shader. Don't know how he got access to it (or whether he's simply showing off)

https://forums.unrealengine...

Joe9131071d ago

Then why even click the link you could have looked at a article that you would actually like.

PLASTICA-MAN1071d ago (Edited 1071d ago )

Yes I knew the gif was using Nvidia Apex clothes physx to test it (needs much work though).

I contacted The_Distiller, he is using the awesome skin shader made by this guy: http://n4g.com/news/1218722...

http://n4g.com/news/1218606...

http://n4g.com/news/1218713...

Please update that info!

SilentNegotiator1071d ago (Edited 1071d ago )

"Funny thing is that an individual (yes, we're talking about one person) has managed to create characters and materials in UE4 (running them in real-time) that whole studios are incapable of. We're not talking about a team of 100+ people here. And that IS impressive"

Except no, it isn't. Studios work with the limitations of the average person's hardware. That's the only reason that mods and tech demos look so much better; they aren't working on any limitations other than their PC which is far more expensive than that of the average gamer's hardware.

Catering to the most powerful system doesn't pay. Well, unless you go all the way and make your game a virtual benchmarking tool, like Crysis 1.

+ Show (2) more repliesLast reply 1071d ago
3-4-51071d ago

* Here's how this song sounds played by an orchestra.

O wait....it sounds like EVERY OTHER song played with the same instruments.

THAT is what putting all these games into Unreal Engine is going to do.

WitWolfy1072d ago

Meh... I prefer the Fox engine.

DevilOgreFish1072d ago (Edited 1072d ago )

Both can make pretty realistic tech demos. In the games department i'd like to see how developers will use the unreal engine 4.

Timesplitter141071d ago (Edited 1071d ago )

You can't judge engines like that. This is a 3D model that some random 3D artist put in UE4. It's not a proof of what the engine can do.

UE4 costs a mind-blowing 20$. You can go download it and put some 3D models in your scene and make an article about it if you want. This is exactly what's going on here.

Modern engines don't have one specific look to them. UE4 can do 2D, 3D, cartoony, cell-shaded, photorealism, or anything you tell it to do. Same goes for Fox Engine and even Unity. A tech demo means nothing

ChickeyCantor1071d ago (Edited 1071d ago )

People like WitFolfy have no clue about game engines. Fact is all engines make use of modern techniques. You can make games across engines look identical if you wanted to.

Key difference is workflow and entity/game object management. Everything else comes down to shaders.

GameSpawn1071d ago (Edited 1071d ago )

"Key difference is workflow and entity/game object management. Everything else comes down to shaders."

This. Chickey should have also mentioned particles. Some engines handle different particle effects better or worse than others.

Many custom engines made by studios (such as the Fox Engine and Ubi's Anvil) are customized to suit their hardware, needs, and developer's abilities. This means optimizations for better effects in some cases, while having compromises in others because the need may not be there due to the techniques being used in making the game.

General engines such as Unity, Unreal Engine, and CryEngine are more like Swiss army knives whose capability is dependent on what hardware you have to make your scenes and renders.

Is one better that the other? No, because in the right hands someone can make AMAZING things in either.

lameguy1071d ago

What's special about these recent articles is not that they represent all that the engine can do, because they don't, it's that amateur hobbyist can do this in their free time while just playing around with stuff.

Next time you have the choice between a $60 full price game, I'd actually encourage anyone here to consider 3 months of UE4 instead, with access to its Marketplace, to just 'play around'. It may just be as much fun as that game you were going to get etc. At least I like to rationalize costs away like that :)

WeAreLegion1072d ago

"Will Leave You Speechless"

Can we not do that crap?

Hellsvacancy1072d ago

I'm speechless for thinking this article would leave me speechless

Muzikguy1071d ago

I'm speechless that there's another pointless article about what something "can" do without proving anything. UE4, Fox Engine, Frosbite, CryEngine all don't mean squat until you show us a game that utilizes the engine to its potential. No tech demos and flashy gifs