AusGamers has reviewed Destiny and writes:
"I mentioned earlier that the game’s persistent nature is a hindrance to certain expectations. These are more easily addressed in the narrative construct of the game, because as a persistent world, Destiny’s story can’t really reflect player impact. Moreover, the idea that at its core, the game’s storyline is too vague and lacking in finer detail, is a moot point because there’s a timeline for its lifespan that intends to flesh the game-universe out with new events and bigger story sequences that will eventually weave a very rich tapestry. These aren’t supposed to happen in 15-30 hours of gameplay from purchase, they’re supposed to happen over a two or three-year lifespan."
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
I think we shall find the later the Review the better the score. Far too many Reviewers seem to have shot their load way to early.
A game like Destiny needs to be poked and prodded and every crevice explored.
Nice review. Well deserved!