Many people seem to think that Destiny's story is, well, lackluster. But what if most people are missing one big key thing about the story? Buckle up, because it's time for a bonkers theory about a video game.
If this is true then I honestly would look at the games story in a new light. It would be a nice twist to the story Guardians blindly doing the Travellers bidding because they believe in a lie. I mean who actually saw with their own eyes the "darkness" destroy everything in the collapse, maybe it was the traveller. While it pushed humanity into the Golden Age it was actually doing it so it could shape humanity into being warriors for it and defend it from the ones who seek to destroy it. As it was found centuries later the traveller was forced to act quicker and caused the collapse, putting the blame on the "darkness" so humanity in their last stand would unite to take down the Travellers enemy and also protect it. They have a point the class names do sound "evil" like. Titans, Warlocks and Hunters. If they ever did this as DLC I could see the end game having some guardians realise the travellers deception and end up leading an attack on the tower to fight the Traveller. The map for this level would be the City you were defending and some enemies being other guardians who still believe in the lie.
Or there never could have been a golden age. Humanity might have been doing well on its own, expanding through the solar system, when the Traveler came and wipe everything out with humanity managing to injure it. Now after changing a bit of history and reviving people to turn into troops, its got them defending it from survivors from other alien races looking for revenge. With the Darkness a key weapon against it. Then again, the overall lazy nature of writing and setting, say that Bungie isn't that clever. Sorry.
Kind of like the film Oblivion with Tom Cruise... <Spoilers> A clone being lied to into thinking humanity won an alien war when it fact the person it's working for is the alien which wiped everyone out. I think it could be a good twist. You are right though, nobody knows for a fact if the Traveller helped humanity in the Golden Age. It's just what we've been told. It revives strong people to fight for it, like it's raising an army I mean what makes a Guardian so special, in my opinion the Traveller uses Ghosts to scan dead human remains and picks the best of the bunch to fight for it. The aliens could in fact be wanting revenge, maybe the Traveller has destroyed their homes and they are trying to fight them I don't know where the Vex would come into it but it's still a good theory. The Darkness might actually be the light.
This,Foxtrot, would turn this story into something AWESOME honestly. Hints of Star Wars in there too...but the interesting parts.
It makes sense too if looked at from an occult perspective. I was always reminded of Lucifer everytime they went on and on about the light. Most of Lucifer's nicknames like the light bearer or shining one would fit that traveler quite well. Hell, ghost are like a witch's familiars if we go on further with that route.
Ok, that would be a real cool story and a great twist. It actually makes more sense that way.
yeah, and Shepherd was really indoctrinated in Mass Effect 3......
that depended on the final choice you made, I went for destruction of the Reapers thank you
MAYBE...JUST MAYBE IT'S CRAZIER THAN THAT! Maybe there is no d good or bad in the universe...just light and dark. And wait for it...the lack of a defined story is on purpose...as Bungie has yet to determine the course of it...as it's a dynamic story that evolves b/c of us. It makes sense. There's an open world w/ generic constructs like light/darkness and aliens. It takes place in our universe on our planet. And if u read everything u realize that it's very time related. Maybe the actions we not only take in game, but at this moment in time in real life actually effect our future universe, at least digitally. They could go to some crazy places...and there's a good chance now that they might. Imagine a dlc pack in which u step through a gate to fight off the vex at 2012's E3 expo, or the office building that Bungie is making Destiny in. I know that's too nuts. Seriously though, it would b brilliant to leave it open to interpretation until they get real community feedback. I find it hard to believe that NO ONE play tested this game and said, yeah, our Halo fan base will be fine w/ no cutscenes. They r too smart. Granted it doesn't bother me, and once I watch them, I will skip them forever b/c in an mmo, they make up like less than 1/2% of ur experience over the yrs.
Honestly, I didn't mind the story, although it just seemed like an intro to this universe and left more questions than answers. I really dig the lore in this game and I do wish they would've had more meat and potatoes in the campaign because there's more to it than meets the eye. If you dig around in the grimoire cards you can tell they've really put some thought and effort into the history involved, I just wish it would show a little bit more in the story. In my opinion, this is a great first outing on a new franchise, the game mechanics and visuals are smooth as hell. Now they just need to add some flare to the mission designs and some heart to their story. This is seriously one of the best games I've played in a while
serious stuff you are smoking man xD
Destiny has a story? Could've fooled me. Not a bad game, but I'm definitely not impressed by the plot.
I think bungie just doesn't understand that it's the characters that really make for a compelling story, and this game has exactly zero characters that anyone would care about. I got to the end and thought "That's it?". It was a pretty lame ending and the boss fight was just a grind, not particularly challenging. I went in totally unprepared as I didn't know that was the end so I didn't have my best equipment. Still the only time I died was when I accidentally jumped off the edge trying to avoid being blasted.
Master Chief says 'hi'.....
@RAFFwaff Masterchief didn't become a real character until Halo 4.
"Masterchief didn't become a real character until Halo 4." Pretty sure that's what he meant. And even then there wasn't much character development.
We're all still trying to figure out if Destiny is "still a better story than Twilight". So far, nothing is for sure just yet.
There is so much evidence to back this up. "I walked beneath the blossoms. The light came from ahead and the shadows of the flowers were words. They said things but I will not write them here. At the end of the path grew a flower in the shape of a Ghost. I reached out to pluck it and it cut me with a thorn. I bled and the blood was Light. The Ghost said to me: You are a dead thing made by a dead power in the shape of the dead. All you will ever do is kill. You do not belong here. This is a place of life. The Traveler is life, I said. You are a creature of Darkness. You seek to deceive me. But I looked behind me, down the long slope where the blossoms tumbled in the warm wind and the great trees wept sap like blood or wine, and I felt doubt. When my Ghost raised me from the sea there was a thorn-cut in my left hand and it has not healed since."
No. Just, no. When you have to over-think a skimpy plot in an attempt to give it depth, if you have to look outside of the vehicle intended to relay a story, you have to get additional material outside of the game, then the game's narrative has failed. Period. As the story teller or game dev should not, by any right of common sense, get a chance to "make things up" in a sequel.
I think the story is well nailed down and defined for the long term. And I think it'll get a lot more interesting. What we've got in-game from Destiny so far is a bit like reading the synopsis on the back of a book. I agree that it is poorly told and seems flimsy at the moment and I'd prefer a couple of Chapters instead of a synopsis, but the amount of additional info on the Grimoire cards suggests lots more going on. (Although why the cards have to be accessed outside the game is a bigger mystery than the story at the moment! :) ) I thought the enemy names were really dumb, especially Goblins, Hobgoblins and Minotaurs for the Vex - but we either take the dumbed down view that Bungie just picked names almost at random, or we hope that there's a reason behind every faction, race, alien for going for names so odd. I didn't see anyone lauding Halo CE for it's deep, well told story when it launched. It was fairly run of the mill sci-fi. Same for The Resistance and other FPS games. Every time I go to the Tower and see The Traveller looming over the city I wonder what's going on inside! And what is it. Considering the mythological nature of the naming conventions, maybe The Traveller is a Trojan Horse.
Halo's story was very vague when CE came out. Yes, that did have a better story but people were just as confused about the forerunners as we are about the traveler and the darkness. You just have to be open minded about it because it could lead to an amazing story in the sequel.
Love your theories and agree that there is more to Destiny’s story than meets the eye. Bungie always has tricks up their sleeves. The only hole I see in this theory is that the progress you make throughout the game leads you to the light. When you hit the level cap, the only way to continue to leveling up is to gain more light. Allow me to share what I think the Destiny story arc might be, starting from the beginning (Spoiler Warning for Destiny and Mass Effect): The opening cutscene has astronauts on Mars discovering The Traveler. With that, a Golden Age began for humanity. The Collapse happens, and we are re-incarnated by our Ghost. The Speaker gives us this backstory. I think he lies. Here is what I think is the truth. Feel free to poke holes in it, respond, or add: Destiny The Light (The Traveler) and The Darkness (yet to be seen) have been at war for millennia. This war has cost both sides dearly. The Traveler arrives in the Solar System, finding humanity, whom it can use as more soldiers for its war against the Darkness. It gives humans advances in technology, making us stronger (three times the lifespan) and allowing us to colonize other planets. When we find out that we are just being used as The Traveler’s pawns, we fight back. This causes The Traveler to trigger The Collapse. If we will not join The Traveler, we will be destroyed. People like Rasputin and Dr. Shin try to find a way to defeat The Traveler, contacting The Darkness in the process. The Traveler realizes that without an army, The Darkness will find him and finally defeat him. After destroying most of humanity, The Traveler gives humankind one last chance to join him or be extinguished. The Speaker (maybe formerly Rasputin) decides it is the only way for humanity to endure and becomes The Traveler’s subordinate. Using the ghosts to raise Guardians, we begin the game. When we meet the mysterious Exo, she says that, one side or the other, it is most important to choose, or something to that effect. This seems to annoy your Ghost (“little light”). So far, we have been given no choice in the game. We are told we must go to point A, let your ghost out, go to point B, and let your ghost out. At no point have we been given the choice to do anything. We follow waypoints to help heal The Traveler, and in the end are victorious. Moving Forward Many people have compared this game to Mass Effect. When thinking about that series, I realized that BioWare needed to devise a way to have you start from scratch at the beginning of Mass Effect 2, so you are not a super soldier who just tears through the game. The problem is solved by having Shepherd die. Destiny 2 will need a similar way of getting you back to Level 1. I believe that you will somehow find your way to the leader of The Darkness at the beginning of the sequel. You will get the full story about how The Traveler is using humanity as its slaves and that it is the true enemy. To defeat it, you will need to embrace the powers of The Darkness. You level up through Destiny 2, gaining Dark abilities similar to the light abilities in the first game. As you progress, you find out that neither side is ultimately good or evil and that humanity must be independent from both The Traveler and The Darkness. This brings us to about 7 years into the Destiny life cycle and Destiny 3. At the beginning, you will break away from The Darkness, thus stripping you of all of your abilities. You will now fight with other Guardians against all of the forces out to destroy you. How you upgrade your character, with light abilities, dark abilities, or a mix of both, will truly help you craft your character’s story and ultimately decide his DESTINY.
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