Breaking down what Microsoft's 2.5 billion dollar purchase means for Mojang, Minecraft, and the players.
Please add some more developers to Mojang. Updates come out way too slow and plugin API needs to be completed soon!
Amen to the plugin API, would be incredible to play a mod turned into a plugin and never have it break when an update rolls out to the game.
It'll probably be fine for everyone... except the fellas that host servers for players. Likely we'll see MS Monopolize that...
Of course it will benefit gamers. With the financial stability to pour into Minecraft...the IP can be the Star Wars of videogame and reach heights beyond a typical videogame.
What is so funny...I am being serious. 😡
I think thats what was funny.
The game will benefit from dedicated servers/a standard webspace to host servers. Reckon they'll start an Azure server space subscription model? That way you can still donate to people to help keep the scene alive. Not sure about DLC... I hope it doesn't go THAT way. As for general developments... I can't imagine they'll do that much more... except deploy "Skins" and reap the merch monies. It'll probably find it's way to tablet too... they're really pushing the Surface pro's at the moment.
Will not benefit me for I don't care for Minecraft and don't buy MS products.
We can tell all of this by your comment history of trolling and one bubble.
Not even windows pc? lol
I don't think Notch sold out. He was pressured to the point of being forced by M$. His long speech tells us all that it is dictated by M$. M$ in order to save face against the asswhopping it gets from PlayStation,, needs a surefire hit game that makes tons of money immediately. They can not risk taking chances on new IPs like Sony does with Naughty Dog. They need an instant huge fan base that they can brag about using "their own" product. This is M$ attitude. They think they can BUY success. They do not have the chops or capacity to create their own success. I really don't like Microsoft's presence in the video game industry. Video games were already big during the PS2 era and M$ wanted to steal market share. Since the 80's video games used to be a fun and unique little hobby where a handful of talented and visionary garage developers make a great game that gamers love and become successful. Just like Minecraft Now it has become so different, so much politics and money hatting, so corporate, so commercialized with M$ bullying its way through the industry with its billions. They are destroying the true essence of success in the video game industry. M$ is making all the wrong moves and disrupting the organic growth of the industry. Like McDonald's serving 14 day old chicken pumped with hormones and steroids. They are destroying the true essence of what makes the video gaming industry exciting, growing, and progressing naturally.
You are a complete moron.. I have nothing else to say to that.. Ignored BTW.. Since you have nothing to say worth reading
"Video games were already big during the PS2 era and M$ wanted to steal market share" Dafuq? Is that not competition? Or MS should of shared the consumers? /s "They can not risk taking chances on new IPs like Sony does with Naughty Dog" That's a little true, but recently things have shown MS are investing in new IP's - QB, SSOD (Although not owned), Ori, D4, Project Spark. They do have to step up on that basis but , couple for their unannounced studios have rumoured to be working on New IP's (Neogaf post) "This is M$ attitude. They think they can BUY success. They do not have the chops or capacity to create their own success." ND, Media Molecule, Sucker Punch, Evolution, Bend Studios all great studios acquired by Sony. Rest of them have been built from a ground up by Sony, but one of the best studios in the industry was BOUGHT. Acquiring a successfully company is all business, Sony have done it many times and MS had done it many times. Difference this time is MS bought Mojang with the intention of keeping the games multi-platform due to all the revenue it generated. If you call MS buying Mojang "Buying success" than what was buying Naught Dog? "I don't think Notch sold out. He was pressured to the point of being forced by M$. His long speech tells us all that it is dictated by M$." How is that possible? MS did not invest or held a stake in Mojang prior to purchase, He sold it on his on will, his blog post states he does not want to be big. - "If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately." It was pretty clear he wanted out from mojang/Minecraft, he stepped down from development over a year ago, focussing on his small projects. He never sold out or was "FORCED" by MS, he was done with Minecraft. "Now it has become so different, so much politics and money hatting, so corporate, so commercialized with M$ bullying its way through the industry with its billions." You understand Sony were the first to buy exclusivity of a multi-platform game? Soul Calibur 3.
@MMEHTA, Dont compare Naught Dog to Mojang. Sony Bought Naughty Dog when they were a small team who made crash bandicoot. It was Sony's investment that made Naughty Dog the studio it is today. Microsoft are buying mojang at their peak, and I'm sure will squeeze them dry.
@FriedGoat "Dont compare Naught Dog to Mojang. Sony Bought Naughty Dog when they were a small team who made crash bandicoot. It was Sony's investment that made Naughty Dog the studio it is today" Why not, good or bad the point is they are gaming studio, is mojang not a small team? ND had 80 Employees prior to Sony's acquisition Mojang currently have 40. Exactly it was Sony's investment which made Naughty dog what it is today, the same thing MS are doing right now except they've invested in a Independent studio. Why such biased? Is Sony the only company allowed to make investments in existing studios? "Microsoft are buying mojang at their peak, and I'm sure will squeeze them dry." Bungie was made such a better studio after being purchased by MS, Rare on the other hand was dead before being purchased by MS. The IP's were the only valuable assets during the purchase as the dev's had left before the acquisition. Geez your comment is full of biased. I'm a huge fan of Sony but seriously, your comment is extremely contradicting.
Back in my day notch abandoned minecraft and its been one guy in a closet working on it ever since.
I'll reserve judgment on who this benefits and how once we actually see something being done. I've never even played Minecraft, but I did download the demo this weekend to see what the hubbub is all about (have yet to play it). Thing is, the game's sold 54 million across all platforms as indicated in the article, but with that many sold, how many more people are planning to buy it? Furthermore, what are they going to do about updates and content for gamers on non-Microsoft platforms? Too early to say, but I guess I'll be keeping up on what Microsoft is planning to do with this acquisition, even if I don't own anything from Mojang.
That's why they make sequels. Mojang makes/will make other games too. It's a great investment. Minecraft is huge. You'll see it in schools for kids for educational purposes as well as other places. I hear people also build things like the Star Trek Enterprise on a 1 to 1 full scale on Minecraft. The game has a cult following and MS knew so.
I heard over 100 million in pc/tablets also. so over 150 millions.. that's quiet a number
Prepare for Microsoft VR and minecraft MMO in every PC/Xbox at some point. its gonna be awesome. But I game on PlayStation!
My friends & I have been watching this play out since the rumors started popping up last week, and we all agreed that Microsoft would be dealing with a huge amount of lawsuits if they tried doing anything that would endanger those of us who play Minecraft in the Playstation environs. That being said, the only legitimate reason I can see this benefitting we of the Sony camp is if Microsoft decides to be generous and port over the currrently Xbox-exclusive skins/texture packs.
Not gonna happen :(
It didn't affect me as i've never played minecraft nor do i plan on buying it in the future, but i'm glad it's staying multi-platform. It would make no sense to make xbox exclusive for MS and they know it, they paid waaay too much for them. Now notch gets his big cashout and leaves to semi-retirement to do as he pleases.
Yet to see an example of a 1st party's acquisition of a 3rd party property being beneficial for "everyone".
It does not benefit everyone. Simple.
No it won't. Look what happened to Rare.
I don't play Minecraft but, maybe MS is planning on making Minecraft like Tetris, snake, etc. in the past. And yes, the franchise will last longer than we expected
Microsoft will make it a time exclusive. Instead of updating the game they will turn it into installments. And make dlc for it. They spent so much money into it they will try to make that money back quickly. I really doubt they spent that ridiculous amount of money as a donation to the mine craft players.
This is great for Microsoft they found a way to get money from Sony, all they need to do is put it on Nintendo products next and just take in the revenue. Its the smartest way to do it in my opinion. Now people cant say Microsoft never did something nice for Sony
I just need Minecraft Vita!!!!
How? At $26.95 they would need to sell over 92 million copies of a game that has already pretty much reached saturation in order to make the money back...and that is IF 100 percent of that was pure profit without any costs associated with maintaining or expanding the brand. That's almost double what it has sold so far. Remember minecraft doesn't need a sequel. Why? Better graphics? ROFL. The blocky 8-bit graphics was part of its appeal. Microsoft just got hosed. What a waste of money. They are going to lose their butts in this deal. More top of the bubble M&A destined to lead to big losses. That is if you don't know, since we have a bubble economy... you know we manufacture bubbles while still being in a depression, what happens is that between crashes, and right up until a crash M&A (mergers and acquisitions) start skyrocketing as all the free funny money buys progressively more expensive and more expensive crap that simply cannot be justified. This is a perfect example. $2.5 billion for a company that now without its creator is going to need to sell 2-3x the copies it's already sold, and maybe alot more then that, just to breakeven. Let me put it to you this way. Say you want to buy a company that makes widgets. A customer only needs one widget, and it lasts for 10-15 years before MAYBE you need to buy another. Almost everyone already has one...but you decide to buy that business and need to sell 300 percent of what it has already sold to break even for the price. If you think that is a good business venture, you should never work in business ever again. Microsoft, always showcasing that crazy is a 365/24/7 enterprise for them. This is about the dumbest thing Microsoft has done... like ever. Yes, that includes Kinect.
People say they need to make tons of money, but how do you make tons of money, when you have to outlay 2.5 billion for a single franchise, the whole point of it, is that you don't need to buy another version or care about the graphics??? Also what alot of people forget is, like many lightning in the bottle products, a lot just buy it, to try it. Of all that bought it, how many do you think actually continuously play it or plan to? Lots of people bought it, said it sucked, and moved on. Different strokes for different folks. A fine product to many, a crappy product that was worth a try to many. But since most have no intention of buying a sequel, but just download new mods, even the people that play religiously, won't necessarily jump to a new one. Also many educational products are given away for free. Ask Apple about that. They used schools as a vehicle for their products, so they literally gave them away to schools. Plus again, we're in an ever deepening depression, that won't get better until the morons are thrown out of London/Wall Street, and many other sick places around the world. No Glass-Steagall, no chance of a recovery. All we can do is blow another bubble, like we have right now, the biggest in history, which after it, will come the biggest crash in history. Not many school districts are going to pay for software, or monthly/yearly licensing fees for minecraft. Sorry. Not going to happen. Plus the creator is gone, and if they try to push users into a new version, it's going to backfire tremendously. A new version is against the core theme of Minecraft. Sure maybe a long time from now. Sure they could sell 5-10 million on a new one. But the problem is. $2.5 billion ain't made up by selling 5-10-20-30-40-50 million units. Nope. They need AT LEAST 92 million if 100 percent was pure profit, and it could be as high as 150-200 million. Good luck with that Microsoft, no really. I can't wait to see pigs fly and the dead rise. Because that will have to happen in order to make your money back.