Twinfinite: Thus far, 2014 has seen some amazingly large releases. Over time, publishers have allocated more and more resources to the marketing and advertisements of their next “huge” games. There’s little question that the hobby of “gaming” is expanding; more people and more different kinds of people are playing more video games. With an ever-increasing fan base, it only makes sense that publishers are taking their marketing interests to new, more ambitious heights. 2014 alone has found some support in this assertion by way of such blockbuster titles as Titanfall, Watch Dogs, and Destiny.