Despite Hellblade being incredibly ambitious, a multiplayer mode and an open world won't be featured in the game, Ninja Theory say
Ninja Theory are known for their storytelling and combat. Considering the kind of game this is, which is clearly a character driven action adventure, multiplayer would seem completely out of place, and having an open world would not benefit the game. Better immersion > forced open world.
Exactly and in fact I'm pretty sick and tired of all these games going open world anyways. I do enjoy more focused linear driven games too.
I enjoy both linear and open world...it would be pretty boring if we didn't get the variety both types of games bring. I enjoy The Last of Us or Uncharted every bit as much as I do a GTA title...why choose just one type?
@medman: I didn't mean I didn't enjoy open world games, I just don't want so many to go open world, which it feels like it has been more so than ever.
An open world story driven combat game would be brilliant, don't deny it. But when I say open world I mean more open areas to explore than just one whole map. Darksiders for instance. I'm still gonna get the game regardless because the art style and Celtic theme is a win win for me.
That kind of style of game isn't bad, but it's nice to have both linear games and open world games. Linear games have advantages and disadvantages over Open world ones, and vice-versa. I'm personally glad to hear it's not gonna be open world.
Celtic themed? Those are not Celtic Runes they are Norse Runes. Though the Vikings did invade and live in the land of the Celts and there is much cross culturalism that occurred because of this. If we look at the original trailer there are actually a few clues. The video commences with a paraphrase from Friedrich Nietzsche's Beyond Good and Evil. Depending on the translator, the full quote is, "He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you." The standing stones around the central character are literally covered in Norse Runes. Line after line. Such stones are normally associated with ceremonial traditions and practices in Asatru. The circle on which she kneels is the symbol known as Vegvisir - The Compass, and is intended to help one find their way in rough weather meaning trying times rather than literal conditions. From what I can see on the blade it spells HEL SWERD (HEL SWERT) which is close to Futhark Norse and only off by one rune to spell Hell Sword. The gold buckle appears to have a serpent on it and if so can only be Jormungand. The person strung up in front of her appears to have been executed/sacrificed using the Viking technique known as the Blood Eagle. The ring on her left handle middle finger has Norse Runes but I cannot make them out for a translation. When the words Hellblade appear at the end it overlies the Norse symbol of Vegvisir.
@morganfell. Oh god, you definitely haven't watched the dev diarys. Its set in Celtic times on celtic land when Vikings were invading. Senua was a Celtic goddess of water and healing that was only discovered recently. The characters name is Senua. You fight Vikings, the enemies are twisted evil looking vikings and it also has celtic mythology creatures. A dev diary even discusses the team going to a viking museum to get inspiration for the various artifacts in the game. Next time you try show up someone make sure you have all the facts first.
My my, rude aren't we. And no I have not watched all of the diaries. I did however try to provide factual information, none of which is changed by your comments. Those truths remain. I did however avoid acting like a 5 year old.
I thought your comment was very rude to especially when I was saying what the developers said the game was.
I asked a question. "Celtic theme?" Right off the bat I asked a question and then couched the question with a statement. Coaching in this instance is stating there was nothing in the trailer Celtic themed but rather Norse themed. The question still stands.How is that rude? Instead of replying, "The Celtic theme exists in the actual setting of the story. You may not be aware but the dev diaries have stated that the setting is actually..." That would be the mature manner. You should look at your own post history (I have) and see if there was ever a similar instance where you were the opne less informed. What would have you thought if instead of information you were treated to a snotty reply. It has happened and will happen again. It is the nature of fallibility.
This is the internet. Celtic themed? usually means what the fuck are you talking about celtic themed especially when its followed by a lot of information that suggests its Norse themed. Remember this. Those are not Celtic Runes they are norse ruins. Well there is ruins that look very much like the celtic ruins stonehenge in that trailer and the wicker enemy has a pendant with celtic design. The internet is full of trolls. I though you were one.
Saying "looks like" is incorrect in this situation since those runes actually are Norse runes and actually spell words in Futhark Norse. It's like saying those look like English letters when they are Russian letters and they actually spell real words in Russian. The stone arrangment though is not similar to Stonehenge. Also remember that Stonehenge is in southern England and not likely a structure built by the Celts. Vegvisir is unmistakeable. That isn't a Celtic emblem, it is a Norse emblem. As someone that has both Celtic and Norse heritage - (thanks for raiding Ireland and then staying and taking a wife Vikings), I know my heritage :) So the entire setting in the trailer is a compendium of Norse symbology. But now that I am aware of introduction of Senua, this game which fascinated me before now has me completely enhtralled.
This [email protected] man got it right, you don't tell a story beggining at the end do you? It has to start at some point and end where it is supposed to end, more precise story telling could be what we all clamor for later down the line, it is entirely up to the developers perspective on how they want us to approach another world.
Would never imagine NT ever considering an open world game.
Not to mention the fact that 12 people are making this game...That would be a huge undertaking.
Great news, with such a small game i'd rather my SP would be good, I find most MP sh*t and too many resouces are used on MP these days, good story, small, focused team, good studio there.
I love action games with mythology backgrounds, especially Greek, but Norse is cool too.
Sounds awesome and I bet it will look awesome too since it's using UE4 also I'm glad it has no multiplayer I never play online anyways
Great news. All the people who are turned off by this wont be missed by me.
HELLBLADE?..... HELL YES!!!
Sounds pretty interesting so far. This game looks more like one of their lore-centered titles than whatever you want to call DmC. I'm not saying it was a bad game, but I would never have played it without PlayStation Plus. Even then, I didn't like the excessive swearing and the awkward Mundus boot-knocking cutscene. I'm curious, to say the least, but I'd definitely love to see more regarding gameplay and length.
Add me to the list of people glad about this. MP would ruin a game like this. I would prefer NT to focus on a fantastic story just as they always do. Enslaved was so underrated and I wouldn't mind seeing a sequel. I truly support them as I have in the past.
Nothing better than a developer like Ninja Theory sticking to there awesome formula of a single player, story based, game. I'm also glad they are not jumping on the open world & online multiplayer bandwagon.. I hope sales of this game, match it's quality. I have not been disappointed with a Ninja Theory game yet, & I don't expect this game to be any different, in fact, it may be my favorite yet, as they are sticking to what they excel at & building upon those concepts. I'm hoping us console gamers can unite & start ignoring some of these ONLINE ONLY games, & mediocre open world titles, & rather support campaign driven, great single player experiences, as these are the heart of console gaming...... Online Only games is strictly for PC in my opinion, as this tactic & emphasis on online, is something pc has been renowned for, whereas, console games have always been about the single player experience, as well as the family and/or friends sitting around the one unit & TV with controllers in hand, beating crap out of each other in fighters (with no latency), or splitscreen racing, 1st & 3rd person shooting & everything in between. All developers need to be sent a clear message, that they cannot offer us half a$$ Titanfall & Destiny games that are coasters & Frisbees, without online connection AT ALL TIMES.. THESE ARE NOT CONSOLE GAMES, & THIS IS NOT WHAT IS AT THE HEART OF CONSOLE GAMING... We should fight for our right, to keep console gaming pure.
MP is overused anyway
Seriously this post contains info that has been posted on N4G already. The Twitter Q&A was posted last month and I posted the 3rd dev diary hours ago. How is this getting approved?
Always been a fan of NT, even through all the DmC fuss, their games truly are excellent and definitely have more soul and ambition and integrity than throwing 500mil on a game like Destiny Would love a sequel to DmC although no thanks to the purists I doubt its ever going to happen.
Any games can go open-world if it fits the context; if not, why force it? Please no. I enjoy linear and open-world games as long as they feel great.
great news for any ninja theory fans. no ody wants mp or open world.
I'll be picking this up... Ninja Theory haven't let me down yet and this looks to be a really great concept. Love the art direction.
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