330°

Yoshinori Ono Teases on His Unannounced PS4 Game, Apologizes for Lack of Deep Down Demo at TGS &More

A few days ago Capcom’s Head of Consumer Games Development Division 2 Yoshinori Ono teased something on Twitter that could be related to his upcoming game. While he tried to cover his tracks, it's already pretty much known that it’s a PS4 game, and that it’s possibly set in China, but there aren't any more details.

Today a fan actually asked him about it on Twitter, and Ono-san was tongue in cheek in teasing about it, also mentioning his TGS plans, apologizing for the lack of Deep Down playable demo and more.

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dualshockers.com
Majin-vegeta3511d ago

Just a few more days.*Rocks back&forth

MasterCornholio3511d ago

Can't wait to see more games announced for the PS4.

:)

XtraTrstrL3511d ago

There's no point in Ono's teases, it's not even teases. He gives no types of hints at all. He's just a big troll.

breakpad3511d ago

if it is online focused again i dont care ...i want strong single player from Capcom

DarkOcelet3510d ago

Lets hope Capcom makes a strong impression this gen . And by looking at Deep Down , they seem to have some great people who can make beautiful graphics and usually their games have a great gameplay with excellent replay value . If only they can leave away the Dlc practices they have and stop giving the games to be developed in the west and be fully developed in Japan then they can go back to their old self and no more disc locked content .

Cyb3r3510d ago

I wish he would just tell us if Deep Down will be released in the west

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490°

Layden Has 'No Idea' What Happened to Capcom Deep Down Game

Former Sony executive Shawn Layden has "no idea" what happened to Capcom Deep Down game, which disappeared after announcement.

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playstationlifestyle.net
SullysCigar963d ago

I thought this looked fun. I hope they do something with it eventually.

Rangerman1208963d ago

From what I have read, they wanted to delay the game to make the graphics "realistic". Imo, the game already looked good as it is. My guess is that perhaps they shifted their focus for a ps5 release but only time will tell.

Michiel1989962d ago

considering it looked basically better than any other game in that trailer, they were probably too ambitious. They also wanted to have endless dungeons, have several historic periods that they wanted to realize, infinite randomly generated loot. its not being made for ps5, it went in the dumpster, no way capcom would let them work on it from then on until now. it was like 9 years ago or something that trailer came out?

Ashunderfire86962d ago

I remember seeing demo footage of this game on the PS4! It already look like one of the best looking games on the PS4, like a prenext gen game before PS5.

Shinox962d ago (Edited 962d ago )

This was never meant to be a game and it was more like a showcase for their engine "Panta Rhei" that they never used in any game ( which probably named RE Engine now ) , yes this project was meant to be a low budget free to play game for the PS4 and planned to release in Japan but all of that was canceled in a matter of few months , this whole project has been silently canceled long long time ago and people does not know Capcom well when it comes to sideswiping projects

Giraiga13962d ago

@Shinox if what you said is true then that's a big shame really. I was really looking forward for the game, and it had some cool ideas and mechanics that caught my attention (though making it a F2P title was somewhat worrisome).

+ Show (1) more replyLast reply 962d ago
darthv72963d ago

I always thought it was because of this games questionable development that they were able to do the deal for SFV in its place.

SyntheticForm962d ago

As far as I'm aware not a single game was developed with the Panta Rhei engine. Some aspects of the engine may have been folded into Capcom's current engines, but who knows, really?

I thought it looked really good at the time it was shown.

Giraiga13962d ago

Agreed. The game had a lot of promise, jankiness aside. Plus, I sorta loved the survival horror aspects of the game in certain areas.

ManInRed963d ago

Still sucks we haven't heard much from it. Really liked the concept behind it, and I feel like I was one of the very few who liked the game's music. A shame it's in hiatus as of now.

Sciurus_vulgaris963d ago

I think Platinum has been overextending itself for a good while now. Scalebound was canceled after missing deadlines and Bayonetta 3 has shown nothing since its announcement in 2017.

Sciurus_vulgaris963d ago

Posted my comment on the wrong article..,

Rangerman1208962d ago (Edited 962d ago )

Like Darkborn said, you still have a good point, even if it's not related to this newspiece.

Sciurus_vulgaris962d ago (Edited 962d ago )

@Darkborn and Rangerman1208

I think Deepdown's disappearance is simply due to Capcom focusing resources on their already established IPs ( Resident Evil, Monster Hunter and too a lesser extent Devil May Cry). Despite the vaporware nature of Deepdown, Capcom has been doing quit well for the past 4 years or so.

TheExecutioner963d ago

even capcom doesnt know .. no one knows what happened

Rangerman1208963d ago

Honestly, I want to believe the game will happen but after what happened with Wild, who's to say Capcom won't consider on pulling the plug on the game?

A shame cause the game looked very interesting.

Barneyco962d ago

Excuse my ignorance but was Wild cancelled or delayed? I didn't hear news about that.

Barneyco962d ago

I looked Wild up. I had no idea it was cancelled last year. I was looking forward to it.

spicelicka962d ago

It's quite deep down this game

hulk_bash1987962d ago

Deep down seemed like Vaporware from the start. There was never anything shown beyond the initial reveal trailer.

Yppupdam962d ago (Edited 962d ago )

There is always games like this that look cool and excites everybody...and then it disappears. Look at "8 days", everything about that game looked as cool as hell, The Story, Ving Rhames as one of the characters and pretty cool game mechanics (of what video leaked out of them) That game still stings to me, I really wanted to play it.

Giraiga13962d ago

Same thing with The Getaway for the PS3. I always wanted to try out English GTA from Sony, but it sadly never came to be.

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DVAcme963d ago

While the game never came out, I don't think it was time wasted. If you look well at how the camera follows the character and how it moves around during "gameplay", you'll notice it's spot-on identical to the camera in Resident Evil 2 Remake. Deep Down might have been cancelled, but it most likely became a proof of concept for Capcom in development of the REngine.

Magic_Spatula962d ago

I always thought it was a tech demo never intended to become an actual game. Pretty sure it's just them showing off what would eventually become their proprietary engine Reach For The Moon Engine or "RE Engine" as most people call it.

gleepot962d ago

capcom calls it the RE Engine, because thats what its called

Giraiga13962d ago

To quote from the other guy, it's definitely likely that Phanta Rei probably transformed into the RE engine. Still, it sucks the game might not see the light of day, especially considering how ambitious Capcom was with it.

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490°

Street Fighter V Executive Producer Yoshinori Ono Leaving Capcom

Few among Capcom’s developers are as well known as Yoshinori Ono, who has basically been the face of the Street Fighter series since IV. Now, he's leaving the company ad the brand.

Fluttershy771355d ago

Not sure if good or bad. SFIV was amazing, Capcom had a winner there they should have supported it. SFV is Ok. Fighting games are a niche thing, so they try to incorporate as much people as they can, but when the game is so basic and easy to execute, it becomes boring after a while. A good fighting game is a hardcore game.
What I want from Capcom for the future is another Alpha, with the same amazing art style and animation (that's key) but Hardcore don't make it accessible... if you want to be good, learn it.

Abriael1355d ago (Edited 1355d ago )

Losing a developer as experienced as Ono-san is never good. He may have made mistakes, like everyone, but the experience he brings to the table (of good and bad things) is doubtlessly valuable.

Sonic-and-Crash1355d ago (Edited 1355d ago )

@FLutter... i agree with Flutter....i wouldnt call that a loss for Capcom , Yoshinori along with other new generation developers were responsible for wasting/destroying a lot of legendary Capcom franchises ....just remember RE 5-6-7 (and probably 8) , under the supervising of Jun Takeuchi , or DmC and UVM3 ...

These younger generation developers were underdogs previously on big games but not directors or high ranked developers and that s why dont know how to properly make great games or reboot them ...Capcom made a lot of mistakes the past 10-15 years putting these guys in director /producer positions

jznrpg1354d ago

@Sonic you aren’t blaming management at all which makes little sense . Corporate had the ability to green light projects , not the devs themselves . Sure devs can make bad games but the past mistakes of Capcom and even Street Fighter are definitely part of managements fault . I don’t have direct knowledge but I do know when you fail at a company it always starts at the top .

Sonic-and-Crash1354d ago (Edited 1354d ago )

@jznrpg.....yes iagree ...the problems are mainly management s fault by just greenlighting the funding of one project and dont having quality standards to be at least comparable /similar in assets with previous games of the IP ....

Capcom for some stupid reason does this a lot as they seem to care more to grab the quick money from hype/expectations rather than creating an artistic product that will leave a legacy behind it....Some say in purpose are changing randomly the devs behind a new project in order veteran developers to not get the proper credits and publicity and in someway obtaining "property" over the IPs--example Mikami -Resident evil or Kojima -MGS , though that way unexperienced people with bad ideas tend to become head directors and develop sloppy games ....As of now i dont expect nothing else than medicority from Capcom for the next gen ....as the last game i liked from them was Monster Hunter World and before it Dragons Dogma ...any other game from the classical IPs they transformed it to cash grab mediocrity that doesnt have anything in common with older games(best example RE series)

bouzebbal1354d ago

Very bad news!!! Very energetic guy, and big loss

PurpHerbison1354d ago (Edited 1354d ago )

Just listen to this if you have time. https://www.twitch.tv/video...

+ Show (2) more repliesLast reply 1354d ago
TechnoGoat1355d ago

So you're saying make a niche game, even more niche?... got it.

1354d ago
solideagle1355d ago

SFV sold more than SFIV, I agree it had troubled launch but sales depicts success for SFV. I am assuming SFVI will be multiplatform now?

jukins1355d ago

Never know but I doubt it with any spending heavily on 3rd party content and exclusives. Depending how close it is im sure sony approached them

Imortus_san1354d ago

SF5 is multiplatform just like most SF games before it, the only reason its not on Xbox is Because Sony paid Capcom not to Launch on Xbox, so they could get rid of Xbox on Evo Championship.

Teflon021354d ago

Imortus
It's because the game wouldn't have existed if Sony didn't FUND the GAME. Not specifically pay for exclusive rights. They simply said it'll be a generational exclusive as return for funding.

Why the hell would Sony care if MS has Xbox at EVO? Lol. PlayStation is the prefered spot for fighting games, that wouldn't even make sense. Now Call of Duty and Activision I can believe that for since Xbox was the only spot for shooters in the 360 Era

Imortus_san1354d ago

@Teflon02

That is a ballant Lie that you keep telling yourself, Capcom never needed money, much less help to make the game they have been making for 30 years, and to prove it, you also have SSF4 lanch on PS5 to take out the Xbox 360 version from Evo.

"Why the hell would Sony care if MS has Xbox at EVO? Lol. PlayStation is the prefered spot for fighting games," - PS5 is last gen was Xbox 360 that rulled the Evo and had arcade sticks with 0 input lag.

+ Show (1) more replyLast reply 1354d ago
Terry_B1354d ago

Yoshinori Ono leaving is good.

People say he revived Street Fighter but seem to forget that he was just a sound designer before and had a big role in changing the fighting game industry into the dlc and microtransactions mess it is now.

Gaming4Life19811354d ago

I agree all the way with you fluttershy77 sf4 was amazing and sf5 is just ok. All I want is for capcom to stop trying to make these fighting games accessible and let people practice and get better like it used to be.

DeadManMMX1354d ago

They supported the hell out of SFIV. I remember having a large group of people to talk to about it at work. We were never going to be pros but man we loved it and all the updates. Then they went platform exclusive which was stupid and launched in a half finished state. It just hasn't been the same this time around.

+ Show (3) more repliesLast reply 1354d ago
NeoGamer2321355d ago

Street Fighter V improved a lot from launch, but it really tainted the franchise for me. Maybe some new leadership will mean a better game next round from Day One.

RaiderNation1355d ago

I was really turned off by the business model of SFV. Charging full price for the game and purposely holding content out to charge extra for it was ridiculous.

Viking_mo1354d ago

They did that on street fighter 4 and onwards. It was expected to happen. I wouldn't be surprised if they pulled that with street fighter 6

Teflon021354d ago

Holding content out?
Why are there so many ppl with these ridiculous assumptions. SFV released like that because they didn't finish the game. But do you seriously think the game could have released ever if they eere putting the content that's in it now? SFV helped bring Capcom back after not even knowing if they can fund a big game anymore at the generations start. The game was barebones. But they didn't make you buy a separate game like SFIV to Super SFIV. They game you all the game modes and updates, a story mode which is new mainline street fighter etc. While I get the issues with the initial release as it was bad. These weird narratives lol. Come on

RaiderNation1354d ago (Edited 1354d ago )

@Teflon02

"Why are there so many ppl with these ridiculous assumptions?"

Its not an assumption. That's exactly what Capcom did! They purposely released SFV with a severely gimped lineup of fighters just so they could turnaround and sell them for extra cash! There are older versions of Street Fighter with much bigger rosters. Plus it REALLY pissed me off that fighters like Sagat, Blanka, and E-Honda were put behind a damn pay wall! Those fighters are STAPLES of the SF roster and should always come standard with the main game! SFV was one of my most regrettable purchases this generation!

Imortus_san1354d ago

SF is dead, after this cluster f_ck they made, with charging like hell for a shit ton of Extra characters, and the new versions they released are all the same with some extra code, meaning if you dont have online all you get the the beta release.

RaiderNation1354d ago

Agreed! Putting staple characters like Sagat, Blanka, and E-Honda behind a paywall was about as big of an asshole move as you can make! Those characters should ALWAYS come standard with Street Fighter!

sourOG1355d ago

He’ll be an asset wherever he goes. The last street fighter presentation was fantastic and makes it seem like replacing him was a good move though.

neomahi1354d ago

Not a bad Executive Producer, a pretty goofy dude, at least he didn't push his own personal agenda on people like Naughty Dog have, and if he did, it was subtle. Ono knew how to separate his personal feelings from business, I think he did well. His demeanor strongly indicates how he feels every time he's on stage, but it didn't exactly manifest itself in games in a pushy way, it was subtle and I appreciate that from him.

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390°

Capcom Renews Deep Down Trademark

Don’t count this game out just yet. Are we going to see Deep Down release on PS5?

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gameranx.com
_SilverHawk_1398d ago

Hopefully its still in development and will be released on ps5 because deep down trailer looked amazing when showed years ago

Sonic-and-Crash1398d ago

i hope this to transform to " Dragon s Dogma 2 Deep Down" ....would be smart move and excellent to revisit DDogma elaborate world

Lore1398d ago

I’m hoping for both

camel_toad1398d ago

Capcom is really sitting on Dragon's Dogma and I don't get why. It was an out of nowhere fantastic game.

They need to come out with the sequel already.

Hakuoro1398d ago

That's actually what I always thought, that it was just a code name for a Dragon's Dogma game.

bouzebbal1398d ago (Edited 1398d ago )

heard good things about DD.
didnt have a chance to try it, so i hope the series gets some love cause i think it was successful.

Michiel19891398d ago

@sonic I rather hope for a Monster Hunter deep down, that could be amazing

Army_of_Darkness1398d ago

It's probably gonna be a ps5 game now.

nitus101398d ago

I will agree Dragon's Dogma is an excellent game and having the ability to climb on huge enemies is fairly unique, however, I really hope that Capcom (if they make DD2) reduces those "escort missions" or at least makes them much more interesting. Of course, if I hear "Harpy!" one more time I am going to scream.🤪

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1398d ago Replies(1)
ActualWhiteMan1398d ago

Deep down, it’s just vapor ware..

NVMGaiden1398d ago

Absolutely, I'm more interested in games that exist like Pragmata and Resident Evil 8.

Yui_Suzumiya1398d ago

Those are two games I'm most excited for as well

NovusTerminus1398d ago

Renewing a trademark is a sign of life because they cannot just indefinitely renew it, they only get so many renewals before it is rejected and open to the market again.

Relientk771398d ago

Good, hopefully we see Deep Down on PS5.

Kavorklestein1398d ago

I kind of have a feeling that Deep Down was put off until new hardware because the Quality of what we saw in the trailer looked like it was causing major frame issues and stutters on the PS4 the time.

The PS5 may finally be able to handle the visual goal of what they were going for.

drizzom1398d ago

Actually would like to see it on PC too.

isarai1398d ago

Hopefully it maintains the technology (like their fluid/particle simulations) and 4 player co-op

lildudexst1398d ago

Oh now they wanna work on it again

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