Several authors discuss the current state of free-to-play games and the segment's future.
I am always open to a good free-to-play game that doesn't abuse micro-transactions. Team fortress 2 is a good example of the perfect F2P model.
This debate is similar to the Early Access debate. Some games do it right and some games do it wrong. The former is good and the latter is bad. Games like TF2 and Warthunder have great, fair F2P models that benefit the devs as much as it benefits the players. Other games don't. Games like DayZ have very good reasons for an early access version, and other games do it just because they can, and end up abandoning the development because they've already made enough money
I don't mind them if some of the purchasable content can be unlocked by playing the game.
I like it, as long as the free portion is actually a game worth playing. Anarchy Online comes to mind as a good example. I played that back when it first went free. Had like a good year or year and a half with that. It had advertisements for free players but paying customers got no ads. Didn't break the game at all and everyone was happy. Great stuff.
"Does the Games Industry Need More Free-to-Play Games?" No
Very well said, and in only a single word. Nicely done.
what would a troll like you know.
When journalists have to ask whether or not the gaming industry "needs" more of something, that's usually the answer.
I'd be open to it if it's done the right way say like LoL but ultimately, I'm just too paranoid that they won't be making as much as they want/need and will sell out the game's integrity to try and make more money.
No it does not....all of them so far gouge for money by testing your patience against your wallet. The only true F2P game I have seen is Dota 2.
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