Forbes: Right around the time of the beta, there was a lot of fuss being made that Destiny seemed like it wasn’t shaping up to be as “epic” in scope as many believed. Some fans had visions in their head of a whole galaxy full of planets to explore, and instead they were told they’d have four or five worlds with one exploration zone each.
But now that the game has arrived, it’s time to officially declare it “big enough.” In the end, the map only revealed four planets with one explorable zone each (including the inexplicable appearance of “The Reef” which just sits there as an empty zone), but these areas are so huge, Destiny certainly feels like a pretty enormous game, in terms of total square footage.
Yet, Destiny still suffers from a pervasive issue despite its sprawling maps and endlessly twisting tunnels. The problem isn’t size, it’s what’s contained in the world itself. And unfortunately, it isn’t much.