Brad Soemaker reports:
''Metal Gear Solid 4: Guns of the Patriots is an incredible experience, the best game yet for the PlayStation 3 and a must-see finale to Hideo Kojima's seminal, often celebrated (and occasionally reviled) stealth action series. But there's a surprising degree of irony in the success of this last game, which is at its best in ways its predecessors conspicuously fell flat. If you haven't played a lot of Metal Gear Solid before now, I'm talking about the gameplay here–the part where you grasp a controller and actively make Solid Snake creep around the shadows, stealthily snapping necks and infiltrating enemy bases to stop some nefarious plot or other.
That part has always been a little lacking. Truthfully, this is a series that you sit back and watch as much as you interact with it. Over the years, MGS has been buoyed by its high production values, well-crafted cinematics, and increasingly twisty, outlandish plots–even as its gameplay has typically lagged behind that of its contemporaries, with nonsensical mechanics and an awkward adherence to tradition making the games less fun to play than they ought to be. Before now, you would have recommended a Metal Gear Solid game to someone looking for a technically impressive and complexly plotted story of intrigue, but not a deeply satisfying action game.''