It's called the Black Garden. You see it from a clifftop above, gazing across the blooming acres through a thick green haze, and imagine the sights that might be seen there, and the adventures you might have there. The reality of the garden is sadly never better than the stories you might make up in your head when you look down at it. What you see is a facade; the garden is a broken promise of adventures you never have and landscapes never explored, and it represents the whole of Destiny, a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago. I dream of the tales that might one day be told in that sprawling expanse, but Destiny is not yet telling them.