Videogamer writes: "With WiiWare being the next big thing in digital distribution we caught up with Oxygen Studios Project Manager Phil Merricks to talk about the studio's two upcoming Nintendo platform titles: Pirates: Duels on the High Seas on DS and Pirates: The Key of Dreams on WiiWare. Read on for info on what it's like to develop for WiiWare and the size of team needed.
VideoGamer.com: You've got two Pirate games due out very close to each other. How do they relate?
Phil Merricks: Our DS title, 'Pirates: Duels on the High Seas', was created first using our internal technology 'Ozone'. In this game you take on the role of a Pirate looking to solve the mystery of seven cursed keys, hidden throughout the seven seas. The curse must be broken in seven days or legend has it 'your life will be forefeit'. The game features 35 single-player levels and 35 multiplayer levels across 7 environments.
Our WiiWare title, 'Pirates: The Key of Dreams' followed this, and from a technical point of view was our first title to use Ozone on the WiiWare platform. The plot relates to the DS game, too. It is a prequel to the DS title, telling the story of one of the first keys from that game, 'The Key of Dreams'.
There are 10 levels in the single-player game and the fact the game is on Wii allows those levels to be much larger than their DS counterparts. It also features a unique multiplayer mode with 35 multiplayer arenas across 7 environments."