WorthPlaying writes: "Back in 1992, id Software released a little title called Wolfenstein 3D, a new spin on the old Castle Wolfenstein games of the 1980s. Instead of maneuvering a little icon around on a map, the game was played from the perspective of the viewer; it was no longer your character who was mowing down Nazis, it was you who was fighting for truth, justice and additional ammunition. Doom was the next title in the first-person shooter genre, and from there, the field blossomed into countless clones and wannabes, everything from Heretic to Hexen picking up the ball and running with it.
The fascination with taking the role of the gun-toting hero hasn't diminished the tiniest bit since that time, and even now, game development companies continue to make titles to appeal to those of us who pick up an arsenal in search of glory, and with varying success. Like every other kind of game, the formula gets a little stale after a while, so companies try different things in an attempt to be that special developer who revolutionizes the industry and churns out the next Halo. The question that has to be asked is, does Made Man: Confessions of the Family Blood succeed in any capacity to shake up a somewhat-stale gameplay style or otherwise make its mark on the gaming industry as a whole? The answer to that question is "yes," but this is a perfect example of why doing something new isn't always a good thing."